I've mentioned before I'm a big fan of Fred Guardineer. His strong, deliberate line, his use of parallel lines to define shapes, mass, and patterns and juxtapose them against other lines. And, knowing when to leave space open to define shape and dimension. With Zatara, he'd become famous for magician characters, especially the backwards speaking variety. There couldn't be too many companies for which he didn't do a magician hero or two.
Yet before that, he worked at the short-lived Centaur comics where he seemed to be their go-to artist. He did illustrations for various text stories, most notably Dan Hastings, but also other he-man adventurer types. He did sci-fi comics in the Flash Gordon/Buck Rogers type. While he didn't have quite the natural feel of Alex Raymond, he was quite a bit slicker than the art found in the daily Bucks. He also did illustrations for advertising, and slice of life pieces. In this day and age where the time period seems to be one of black and white, his pieces were full of vibrant color.
During this time, his weaknesses came from his strengths. That deliberate line lent a certain artificiality to the world. He was great on patterns, but rarely captured textures and atmosphere as things were often a little too pristine, too ordered and organized. He was Art Deco when he could stand to be a little Art Nouveau, to let a little wildness and seeming arbitrariness in. Figures were often stiff and posed, as life-like as store mannequins. In ten years, he'd show that he conquered some of these shortcomings when working on Durango.
Still, looking at his artwork in the context of what would come after, what would make up the great variety of 1940s comicbook art, and his technical skill and mastery is undeniable. Admittedly, during the later years, many of the more technically proficient artists would be at War as well as being influenced by the bombastic styles of Lou Fine and Simon & Kirby. And, Guardineer was here a bit before them, showing the level of detail and clarity that was obtainable. When looking at his backgrounds and scenes, it's not hard to see echoes of it in Simon & Kirby's depictions of city life or Fine's fantastic buildings, weapons and explosions, the clarity in C.C. Beck's Captain Marvel story-telling, and Mort Meskin's own atmospheric use of lines, patterns and shapes.
These few illos are from 1938 issues of Star Comics and can be found on comicbookplus.com. With that one Dan Hastings pic from below, he came close to doing the first patriotic themed hero!
Thursday, May 16, 2013
More Fred Guardineer
Posted by
cash_gorman
at
9:53 AM
0
comments
Links to this post
Labels: comic art, comics, Fred Guardineer, Golden age comics, golden-age
Tuesday, April 23, 2013
The Fox, The Beetle, and The Gray.
Archie has announced a new series based on one of their original superheroes, the Fox. Here's the first paragraph of their press release:Eisner Award winning writer Mark Waid (Daredevil,
Thrillbent) and Emmy winning writer/artist Dean Haspiel (Billy Dogma,
HBO’s Bored To Death) are teaming up to launch a brand new series – THE
FOX. Taking place in the Red Circle universe, this exciting creative
team will deliver an innovative, action-packed superhero story starring
the fabled pulp hero.
AAAAARGHH!!. NOT A PULP HERO! It seems fashionable these days to call every character that comes down the pike who debuted in the 1930s and 40s, "pulp". Green Hornet: radio, movie serial and comics, not pulp. Captain Midnight: radio, comics, big little books, movie serial but not pulp. Miss Fury: comic strips and comic book reprints, not a pulp. The Fox: comic books only (and even then a back-up player in anthology books in the 1940s).
What's annoying is one of Archie's heroes did make it into the pulps, but that was the Black Hood. One of the few to start in comics and branch out into pulps and not the other way around.
Is it a big deal? Well, imagine if they said that Mark Waid was the Emmy winning writer and Haspiel was the Eisner award winner. They're both award winning writers so it doesn't matter if you got the specifics wrong, right? If you are going to talk about the history and pedigree of the character, at least get the terms right! It's funny in that they even say he's a "fabled pulp hero" as if these non-existent pulp adventures are well known! Just further drawing attention to the ignorance of the writer.
Can you imagine any other industry not knowing their own history, apparently superhero writers, editors, publishers and fans not knowing or caring about the distinction between comic strips, comic books and pulp magazines? Would you say Peyton Manning is known as a professional Rugby or Soccer
player? Would you read a newspaper or watch the news that regularly
called North Korea South Vietnam or take seriously a sportscaster who
didn't know the difference between referees and umpires, said that the
players, cheerleaders and band members wore costumes but the mascots
wore uniforms and that a "match" of football was divided by "innings"?
Or a retrospective on Andy Griffith talking about his home-state of
Alabama which also served as location for the fictional town of
Mayberry, the movie drama where he played a police commissioner? This is
not the first time. It's a recurring problem with articles, CBR, the
companies and the writers, all using the term with a fairly specific
meaning incorrectly. It shows a ignorance of their own history and
industry terms. I expect a press release to KNOW what they are talking
about and since they are advertising the character and trying to talk
about his history to actually get it right.
----------------------------------------------------------
Black Beetle: No Way Out #3. Franchesco Francavilla's Black Beetle mini-series appears to be a success. Francavilla has been making a name for himself with his covers and artwork, reminding me of old-style movie posters from the 1960s and 70s but his subject matter incorporating all kinds of kitsch and love of campy horror and science-fiction television, movies and pulps. Much as Mike Mignola has done with Hellboy and his interest in giant monsters and the late Dave Stevens did with the Rocketeer, Francavilla has channeled his interests into his own character and series, the Black Beetle. The Black Beetle has his roots in pulps and pulp-styled characters, and while there's a hint of mysticism and darker going ons in the "Zero" issue, this mini is more crime oriented, with him investigating who would put the hit on several mobsters as well as having a colorful, larger than life villain lurking in the shadows. The artwork and limited color palettes that Frankavilla loves so much makes it seem both rich but full of shadows and atmosphere.
If there's a weakness, it's in that we don't really get a sense of who or why the Beetle does what he does. In this issue, he's seen without a mask though his face stays partially obscured by shadow most of the time and even then we discover, it's a mask. Now, there are several pulp heroes who we know little or next to nothing about, but in those cases it's also clear that it's a deliberate part of the character's mystique. Also, unlike the Black Beetle, those characters are surrounded by other people who we do get to know a bit about. In writing The Shadow, Maxwell Grant dubbed "proxy heroes" as a term for heroes that could investigate and drive the story while keeping the Shadow mysterious and in the background. The Black Beetle doesn't have proxy heroes though, nor normal people such as agents, aides, or friends that he can interact with, to give us more of an idea of what kind of man he really is.
I also didn't care for the big fight scene this issue as it goes meta-fictional on us, appearing as if shot from a comic book that wasn't properly lined up so everything at an angle and panels running off the page and the proper order of reading the panels obfuscated by the bizarre layout. It takes the reader out of the world and the immediacy of the action. Interestingly, it shares this with the other pulp-like title that came out this week.
Five Ghosts: The Haunting of Fabian Gray #2. The second issue is a rocking roller-coaster ride from start to finish. Fabian and friend are captured by some odd natives and taken to be sacrificed to giant spiders at the supposed abandoned temple. They make friends with a martial artist who carries a charm that has some kind of link to Fabian's powers. And, we see where the powers can be truly dangerous, especially when one of the ghosts you call up is blood-crazed vampire.
The first several pages is an example of decompressed story-telling where it works. No words, but we see who the woman in the coma is and what she means to Fabian. It uses cinematic storytelling and widescreen panels to good effect. However, it also fails in that it goes just a little too far in being clever for clever's sake and not simply for good storytelling purposes. Because, the method is that each panel on the page is from a different point of Fabian's past. The top panel of each page tells one narrative, the second from each another and so on. However, it's more than two pages and starts on page 1. It's only when you turn the page that you see what they are doing. And, then to properly follow the sequence of events, you have to turn the pages back and forth for each narrative. This would work fine on a two page spread where you can read straight across the spread, but doesn't really work for more than two pages as it makes the reader aware of the mechanics of following the story.
Likewise, the sequence really was needed to have been in the first issue as it explains a lot of the motivations and relationships of the characters especially in terms of this specific story. Probably will read fine when read in one sitting or in the eventual trade.
Masks: It appears as if Masks is throwing the other conceit or premise the mini-series was based on out the window. The first being that this is a team-up of various pulp characters. Several are not only not pulp, but others are given new origins and back-story for the purpose of the mini, so it's not the characters at all but thin copies. The other premise was that this is supposed to be a retelling of sorts of a specific Spider novel. Thus, you expect some fidelity to that source material. However, the latest issue that I've received seems to be setting up the Clock as the main bad-guy. Now, I've not read the original Spider novel this storyline is from, but I'm reasonably sure that the Centaur/Quality hero was not behind it all. Not to mention the cliche of having it being a former hero going bad or trying to justify extreme actions through "ends justifies the means" excuse. Again, the premise works when the creators byword is "fidelity". As the series is winding down, can only wonder, what's the point of it?
----------------------------------------------------
One of my favorite revivals was in the 1980s when Archie published The Mighty Crusaders. Of the many times that companies have dusted off old properties and characters, this is one of the few times that I thought a company did it right. At least in the beginning. At the time, I had no awareness of the original comics of these characters or the history of them other than what the press releases told us that these guys had been around for awhile.
See, it didn't matter that the last time most of these characters had been seen were almost two decades before. The series played it as if it was just two months ago. The series didn't act like they had been retired or away for any extended period of time. A nod to the 1940s history of the original Shield, but no one asking where the others had been since they last appeared. The first few issues worked great at reintroducing these old characters, allowing them to have their history without bogging a new reader like myself with continuity knowledge. The fact that each of the heroes could have their whole origins explained in about six panels in the back is a testament to the power of a good concept and compressed storytelling.
Recognizing they were a little light in diversity, instead of changing the gender or race of established characters, they created a couple of all new ones! Won't say that Darkling and Malcolm Reeves were necessarily stellar creations, but they could be accepted on their own merits without sacrificing the standing of any other characters.
Every revival of the team since then has been "let's not do that". Admittedly, that revival didn't last long, but I chalk that up to the quick downturn in quality. Dull writing, lackluster villains, even the printing became cheaper. Somewhere, they forgot that Steel Sterling should be the equivalent of Superman and became just a body-builder hero with teen hanger ons and social interest storylines that felt almost like recycled plots from afternoon specials. I think if they kept up with the richness of the superhero-verse they started with: giant robots, space aliens, beings from other dimensions, magic and science-fiction, dangerous supervillains, etc. Heroes being heroic fighting villains being bad, it might've been something really good.
So, not much interest in Archie's current take. Most of the heroes are back long enough to be shown to have gotten old and then getting killed. The focus is on a diverse cast of teens taking on the predecessors' names. Right off the bat, it's more like the other attempts with these characters in that it's about people with the same names. And, despite all the death and teen angst, the artistic style is cartoony as if that's all it takes to make it "fun".
Remember when DC wanted to youthen the JSA a bit so they brought in a grown up Robin, a time-tossed Star Spangled Kid and CREATED Huntress and Powergirl. Later, Thomas would create Infiniti Inc., new characters that didn't automatically overwrite the old ones
Posted by
cash_gorman
at
4:43 PM
0
comments
Links to this post
Labels: Black Beetle, black hood, comic books, comics, Five Ghosts, mighty crusaders, pulps
Sunday, April 14, 2013
5 Ghosts: The Haunting of Fabian Gray
I was in the comic store talking with the owner. We go back a ways but nowadays because of my schedule, I don't see much of him when I visit the store. He returned a Sherlock Holmes book I had loaned him and we were talking Holmes and pulps and Dr. Moreau. As I was checking out with my single purchase of a Shadow reprint, he said, "you may be interested in this" and handed me the Image comic Five Ghosts: The Haunting of Fabian Gray by writer Frank J. Barbiere and art by Chris Mooneyham. Rick tells me, "It's about a man who's possessed by 5 spirits, only they are spirits of fictional characters." The spirits aren't named beyond their types as if they are found on a deck of Tarot cards: The Wizard, The Detective, The Samurai, The Archer, The Vampire. Obviously Merlin, Sherlock Holmes,..., Robin Hood, and Dracula. Only the samurai stumps us. With Dracula in the mix, it doesn't necessarily have to be a good guy.
The set-up echoes that of Fawcett's Captain Marvel, a well they went to many times in the creation of his extended family and several villains. The difference here is the artist comes up with a different visual language in communicating Fabian making use of his talents. His movements are echoed by the relative spirit whose talent he's using. The action takes place all over the world in the days of WWII though the actual date is not specified.
In the first issue, we are introduced to Fabian with him in the middle of the action, fighting Nazis and using his unique talents. Over the course of the issue, you realize he's being hunted by some creepy guys, he's looking for magic artifacts and a cure, apparently for himself and a woman friend who seems to be comatose but who he hears calling out to him.
The writing may be the weakest part. There's a lot that is introduced here, but there's nothing to anchor the story. We see him in action but we don't really know how his abilities work. Does he consciously call on each spirit, or is it innate and each one is always there, guiding him and coming to the fore when their particular skill set is needed. Are the two guys looking for him part of the same group or unrelated. The scene that Iago reveals his name to us is set up like it's supposed to mean something, but other than "Othello" it's meaningless... and that beat of the sudden full page reveal is lost.. How does the one woman survive being blown up by hand grenade? Why are the people hunting him? What happened to the woman who's comatose? And, exactly who is she to him or to his friend?
I don't expect that the first issue reveal all, that we necessarily get an origin story right off the bat, and a little mystery is good. However, there's a difference in starting a story as far into the action as you can and starting it so that it seems like you walked into a movie 15 minutes after it started and that you're missing some relevant information for it to make sense and hang together. I checked to make sure that I was indeed reading the first issue, although in this day and age of comics with Zero issues and point-five issues, a number one on the cover doesn't mean much. I wonder if it's a case where the writer is so familiar with the characters and the story he's telling, he forgot that the readers weren't. I also can sympathize in not wanting to write a "Basil Exposition" or "As you know, Bob" speech to get across information known by the characters but not the reader. They can be clunky and difficult to do. However, to have relevant information on the back cover of the comic about his powers and that they are LITERARY ghosts and not that this is a world where Holmes, Dracula, Robin Hood, Merlin and nameless samurai guy all lived and died is even clunkier and worse structure than any bad internal exposition would have been.

That's the kind of information that's needed IN THE STORY, not after I finished reading the comic (or being told to me up front by someone who read it). Despite this, the idea, the concept and the storylines being set up are intriguing enough and strong enough to make up for it.
Fortunately, the artwork likewise is more than strong enough to carry the weight of the story. Mooneyham's artwork is reminiscent of Denys Cowan and Rick Magyar's work on The Question. The right balance of texture, exaggeration, grittiness, shadow and detail.. Fantastic use of layouts for dense action and epic feeling action and straight forward grids for quieter moments. The only complaint of the artwork that I could make is I couldn't tell if the woman he was in bed with and whom he retrieved some jewels for was supposed to be the same woman in the store that keeps hand grenades handy to blow up spook men. Neither writing nor artwork was particularly clear in that regard.
The pencils are backed by incredibly strong colors. As the color credit to S. M. Vidaurri is as "color assists" I'm assuming the reason it is so strong is that it's directed by Mooneyham. Either way, this is using color to set mood and tone and to supplement the line art, not to try to do the penciler's job or make "corrections" ie filling empty spaces with textures and gradients that don't need it or doing all the 3-D rendering of the figures and faces: providing cheekbones and muscle definition, and high contrast on every bit of skin that shows. The colors are lush and warm where need be, and cool, dark and moody where need be and the end result is where the artwork and the colors all work together.
After the first issue, I want more. I would like to read a novel based on this. I want to see the tv series and the movie. I wish I could buy stock in the character because I'd be surprised if a deal wasn't already being floated. The rest of the mini is as strong and ships regularly, this is already shaping up to be the best book of the year. And, competing against the Black Beetle, that's saying something.
Posted by
cash_gorman
at
4:08 AM
2
comments
Links to this post
Labels: Barbiere, comic, Five Ghosts, Image Comics, Mooneyham







