Showing posts with label Beasts of Burden. Show all posts
Showing posts with label Beasts of Burden. Show all posts

Thursday, September 20, 2012

Beasts of Burden: Neighborhood Watch

With the publication of the one-shot Beasts of Burden: Neighborhood Watch, Evan Dorkin and Jill Thompson once again put the majority of current comics to shame. In an era where most writers cannot tell one story in one issue, Dorkin delivers THREE short stories full of pathos, humor, characterization, and tragedy, each capable of bringing a tear to the eye of the most jaded reader. Who would've thought that you could make a story about ghosts of sheep into a tear jerker? Where computerized coloring of today's comics means a plethora of filters, gradients and texture fills to overwhelm the pencils and make a book un-readable unless under specific lighting conditions and artwork designed to shock and titillate, Thompson delivers a painted book that is reminiscent of Disney and classic storybooks. The comic is lushly and subtly colored without sacrificing storytelling clarity. There is just enough caricature in the animals to make them expressionistic without sacrificing the relative realism of the world. Creators and publishers should read this comic and see how it's done.

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Got the Namor Visionaries #2 as well. I have the original comics, but for favorite runs, I like getting the trades. Eventually, I'll just get rid of the original comics. Like the first volume, the cover takes a cover from the comics and re-colors it. It's not as garish as the first one. In fact, the red and yellow knockouts for the fire and smoke really punch. Color knockouts are a favorite trick of colorists today and often over-used. The difficulty and added work of them in the past made them more sparingly used and thus often more effective. Today they generally have the opposite effect than intended, instead of standing out, the knock-out tends to be flattened without the black to delineate and offset the color. Here it works. However, the colorist also added darker hues on the areas where Byrne was using zip-tone for the shadows on the figures, making the shadow areas too dark and frankly destroying what made the art work and stand out to begin with. If the line work is full of cross-hatching for shadows and textures, the colorist doesn't need to over-do gradients and fills. The artwork was originally designed for a more traditional color palette and thus works better with a limited one.

It's been awhile since I read the originals and I don't know if the interior pages are recolored or not. They are obviously using the flatter color scheme. Yet, there are two coloring errors that stand out that may have been there the first time. We have a cameo of the original Human Torch's kid partner Toro. However, he is colored as if he's wearing a red body suit like the Torch instead of being half naked with just trunks and boots. Later, a pic with Sersi in the background is colored as if she is wearing an all white outfit that covers shoulders and arms as well as a white one-piece bathing suit on top. Since the comic features a main character who runs around half naked as well as Namorita as supporting cast member who spends most of her time in a bathing suit, it can't be just scared of showing too much skin. Maybe, they exceeded the use of flesh tones allotted for the book? Just kidding. The Sersi pic looks like the colorist wasn't sure how Sersi was supposed to be colored and left it blank to come back to... and then forgot.

Otherwise, Byrne's Namor series is him pretty much at the epitome of his writing and drawing. Namor makes for a flawed hero and it's something that Byrne doesn't shy away from. His taste in women remains mercurial and questionable, and not being the best judge of character around. We have Byrne playing in the Marvel sand-box, using well known and mostly forgotten pieces of Marvel lore and characters. There's the Super-Skrull, Iron Fist, Misty Knight, Ka-zar, and Shanna and Zabu, Spitfire and Union Jack (acknowledging the changes to the character in Knights of Pendragon). A set-up for the redesign of the Plant-man. An appearance by the Punisher. A set-up of the return of the real Iron Fist and bits of an older story when Byrne was first working for Marvel. The zip-tones hearken back to Will Everett's style on the character just as using Iron Fist is also a shout-out to Everett who created Amazing Man, the template for the creation of Iron Fist. If there is a flaw, it's in the cross pollination of Byrne writing Iron Man at the time and using the Marrs twins in both books. While most of their development and ongoing stoy occurs here, some of their business actions in Iron Man's title play a major role in the ongoing subplot here and the motivation behind some of Desmond's actions.

In FF and Alpha Flight, Byrne's stories were more linear with tighter 2 and 3 issue stories that were more self-contained with a little bit of subplots running through and taking prominence later. Here, Byrne is telling a longer and denser story often with multiple subplots going on at the same time. It's somewhere between the style he used in other books or Claremont used in X-Men and today's writers such as Brubaker's Captain America or Geoff Johns' Aquaman, telling one long story thinly disguised as being composed of shorter stories. The balance is stronger here. The ongoing story of Namor in the business world and the machinations of the Desmond twins is a secondary story or plotline that bubbles up and affects what's going on, ever present (much how Doctor Doom always seemed to have his own story going simultaneously with whatever else was going on in FF). But, you also have a variety of plots and subplots that has nothing directly to do with them, giving the shorter stories variety of styles and locales. It's soap-opera-ish in the long form, but with a variety of threats and plotlines for satisfactorily reading in smaller chunks.

As Byrne is working with some Roy Thomas creations in the series, it's appropriate there's also a sense of Thomas in the approach to history and retcons. He uses Namor's vast and schizophrenic history, ironing out a few kinks but playing ever fair with the history and continuity. Union Jack is a guest-star so he's kept in character as he had most recently appeared in a UK title, Knights of the Pendragon, even though that take is substantially different from the character that he first drew in the pages of Captain America. He raises questions about Iron Fist's death, setting up his impending resurrection, but doesn't just re-write or simply invalidate the story that lead to his death. It still happened, it's still very real and a struggle for his old supporting cast members. Just that not everything was exactly as it seemed and it's used to RESTORE a character back to his prime. Thus, it actually makes the universe richer not poorer as most retcons these days seem intent on doing.

It's also interesting to see how he draws Master Man in his coat and Warrior Woman in her skirt is a lot like what Frank Miller was doing with his art in Sin City at about the same time.

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Byrne's new book Trio has ended its first arc and in many ways is a return to those glory days. He doesn't have the larger DC or Marvel sandbox to play in so he plays in his own sandbox. With the penultimate issue, Golgotha, a villain from his Danger Unlimited and Torch of Liberty stories comes to this universe. The last issue has an appearance tying Trio to his Lab Rats series he created for DC and whose rights reverted back to him.

The texture file for Rock was the biggest visual drawback to the series, not really working with the relative style elsewhere in the book. But, Byrne's style is often evolving and experimenting and Rock's look is one of those things that just doesn't work out.

The final product of the writing is somewhere between his Next Men work and his more straight-forward superhero days. Ultimately, it doesn't work as well as the format for the book is really as a mini-series and this feels more like part of several issues of an ongoing, setting up many questions and subplots for future stories but not really delivering much in terms of background and characterization for the main characters. The problem is it's not really an ongoing, but a mini-series. For a mini-series format, there needs to be a tighter focus on the main characters and their story to make us care for them. An interesting plot, interesting villains and world creation, but ultimately a letdown when it comes to the very story aspect.

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From the first issue of Aquaman, it was only a matter of time before the current Geoff Johns, the one who focuses on gore, violence, death and anti-heroes, showed the trident being used as a lethal weapon. This issue fulfills that promise as Aquaman skewers a henchman. It is interesting to note that while the issue has two deaths, it is the death at the hands of the hero that's the most graphic. The death of the hero Vostok doesn't even look like a lethal wound as he's stabbed in the shoulder.

From the start, this Aquaman title has been one of love-hate. Such as all the jokes at Aquaman's expense in the early issues. See, the problem is that the people in the real world that make fun of Aquaman aren't the civilians but comic fans and geeks (although their point of view getting broadcast to mass audiences via Big Bang Theory, Family Guy and Robot Chicken doesn't help). If Aquaman existed in the real world, he wouldn't be considered a joke. Because in the real world, he's the equivalent of a super-Navy Seal, you know, the guys that took out Osama.  In the real world, Olympic swimmers and divers are sex symbols. In the real world, we recognize the power of ocean as a literary symbol and some of the greatest classics are of the people associated with the sea: The Odyssey, Moby Dick, The Old Man and the Sea. Real world heroes and villains like Blackbeard the Pirate, Columbus, the Vikings, Jacques Cousteau. Clive Cussler and his fictional counterpart Dirk Pitt. The people that think he's a joke are the ones that couldn't swim a lap in a pool without heaving, and who have this passive-aggressive self-hate relationship with their reading comics.

Yet, of all the 52 books, this is the only one that comes close to what I wanted out of the reboot. Not a complete resetting, but a clearing away of the barnacles that had accumulated in the past couple of decades as he had been taken to extremes, away from the core concept of the character. His look is tweaked but he doesn't look drastically different than from most of his history, as if he went to the same tailor as the rest of the JLA. We have the restoration of his Silver-Age origin which links him to the surface world. No ancient Atlantean sorcerers or setting him up as a literal king of Atlantis. We have Mera back as beautiful and powerful (although she seems to have gained Namor's personality, at least she's not the sometimes murderous hateful insane woman she had become before). Sadly, I fear when we get around to Aqualad, it won't be Garth but the politically correct one.

The art by Ivan Reis is likewise hard to pin down. No question that he's a talented renderer and a hyper detailed artist. The colors are likewise lush and rich though at times render the art so dense to make it difficult to decipher. Whether it's Reis' style or from Johns' scripts, the layouts often fall on using a wide-screen format where the panels are three times wide as tall whether it makes for the scene or not. This often leads to bad angles and croppings of scenes with tops of people's heads cut off as well as a lot of wasted space in panels where there's no relevant information being conveyed either by art or script. You end up with pages taking twice as much space as needed to convey information.

The worst example came in the 8th issue which was when I finally noticed what was off in the art. Look at the page reproduced here and see where Reis first gives an establishing shot of where the action takes place. Four characters in a cramped room standing close together. Followed by the wide shots with a single head-shot in each panel and little dialogue! Reis doesn't even draw backgrounds in those panels. He couldn't have really as two of the characters are so close together, they should be seen in the same panel. Luckily, the colorist in this case adds a bunch of color textures to add depth to the scene. But, the bottom half of the page could easily have been done in half the space. It's decompression on the artistic scale. So, you get a beautiful looking page but full of bad storytelling basics.

Not sure what I'm going to do when the book crosses over with the JLA. I'm not getting the JLA book and have zero interest in it. In the recent past, I've protested by not buying the comic for those months and have used it as a reason to drop books that I was already on the fence on. The comic is on my pull list, so I am loathe to not buy it as I consider that as being pretty much a contract between me and the store. I may just have to be happy with not getting the JLA issues and hope it doesn't interfere too much in what enjoyment I do get from Aquaman.

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There's a scene in an episode of News Radio where the station owner Jimmy James has written his autobiography. Since at the time translated foreign books sold better, he had it translated to Japanese and then back again, leading to a funny book reading where it has become almost non-sensical.

Dynamite's Peter Cannon comic is a bit like that only not funny. Pete Morisi created Peter Cannon: Thunderbolt, cribbing heavily from the origin of Amazing Man. He's a reluctant superhero in that he's enlightened and wishing to live a life of peace but has physical abilities that set him above others. Grudgingly, he accepts that "with great powers comes great responsibilities" even though they are responsibilities he doesn't want to shoulder. Then there's the one-off issue by Pat Boyette where he distributed some abilities he hadn't had before. From there, Alan Moore took the basic idea and then created Adrian Veidt/Ozymandias, a completely different character (one based on completely different philosophies).  Dynamite's take is basically taking Moore's Ozymandias character and re-translating that version back to being Peter Cannon, giving Pat Boyette's issue heavy weight. If DC is doing "Before Watchmen", Darnell and Ross are doing "After Watchmen", more or less picking up where that story left off. Only with the actual Charlton hero and Cannon's ruse didn't involve killing half of New York City. On top of all that, he has what could only generously be called a Nu52 designed costume making him actually look generic as opposed to the rather bold look taken from the 1940s Daredevil.

The comic basically sums up the events of The Watchmen in the first few pages: world on brink of nuclear armageddon is driven to cooperation by the mysterious appearance of a creature, in this case a dragon. To drive the point home, we see Peter watching multiple monitors at the same time and he's compared to Alexander the Great (Adrian Veidt's personal hero), the comic plays off the superhero as celebrity, the man using the hero to become a wealthy power player. To further riff on DC and Watchmen, there are several Charlton character allusions. The President is called a "Peacemaker", we have a future foe who is an Asian martial artist in a tiger mask (Tiger was the Asian teen side-kick to Judomaster) and the super powered silver metal "Sons of Adam" (Captain Atom's secret identity being Captain Nathaniel Adam). By the time you get to the last page, it is so telegraphed, it would have been a cheat for it to turn out otherwise. No reference yet to Blue Beetle or Son of Vulcan unless it's in the supposed careers of Cannon: archaeologist and writer. The Dan Garrett Blue Beetle was the former and Son of Vulcan was a reporter.

The biggest problem of the comic is trying to make Peter Cannon serve much the same role as Adrian Veidt, but the two had fundamental differences. Peter Cannon isn't really supposed to be some big picture, genius. He's enlightened, more self aware. While I might be able to buy him opening a dojo or spiritual retreat, it's a Veidt move to do so as some kind of Mc-Franchise the world over. For Cannon to do so, it's a fundamental spiritual hypocrisy. As is using Veidt's solution to bring world peace, imposing peace by lies and subterfuge. That's Veidt, not Peter Cannon. It being what appears to be the driving force of the story is what makes it more of in the vein of being a sequel to The Watchmen than being a story that flows naturally from the character that Morisi created.

The other flaw that as first issues go, it's all set-up. It's establishing back-story, status-quo and setting up three future adversaries. What it doesn't do is really set up or move any one story. The opening pages also pretty much remove any reason for Peter Cannon to appear in costume ever again without jumping through hoops (such as wearing the costume as a uniform when visiting dojos, making public appearances, etc) because it moves the character beyond being a masked superhero. Worse, it's a set-up done as dully as possible, mostly exposition of people talking about their motivations, some flash-backs but no one really doing anything of note.

The highlight of the book is the back-up, a Pete Morisi written and drawn origin story originally slated for DC's "Secret Origins" comic but never published. While Morisi maintained ownership of the character, I do wonder about the rights concerning the pages. They were solicited by DC, making them work for hire. Comes down to whether he was paid for them or not I guess. His drawing of proportions had suffered somewhat by this point and Cannon is colored to have pants, in keeping with his look in his DC comic. But, the artwork is bold and stylish and thankfully colored in old flat coloring system since Morisi's artwork would be ruined by most of modern computerized coloring. Visually, it's dynamic in ways that the rest of the book is generic.
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 I am a masochist sometimes in checking out previews of comics I not only don't plan on buying but know that I would have zero interest in. Such as Before the Watchmen: The Comedian. Just not a character I really want to spend quality time with. But, I have to say, I love this panel of him getting hit with a brick with the word's "Herriman's Bricks" on it. George Herriman was the cartoonist and creator of "Krazy Kat" who was constantly being beaned by a brick thrown by Ignatz the mouse.





Wednesday, November 10, 2010

Hellboy, Green Hornet, JSA, Hawkman's war crimes

Hellboy/Beasts of Burden: Sacrifice: One has to give Mike Mignola credit. In creating Hellboy, he has arguably created one of the more significant and successful comicbook heroes created in the modern age. And, he did so by following what interested him. He liked drawing monsters. Big monsters and big fights. So, he created a character that was himself somewhat monstrous and a world that had even bigger and badder monsters. His art-style which was already developing into something unique was well-suited for it. Now, quite a few years later, his creation has developed into an empire and universe by itself. It's spawned two successful big budget movies, a short-lived cartoon series, several novels, a regular spin-off comic in B.P.R.D. and regular mini-series with the main character himself. Mignola doesn't do as much of the art these days, but he keeps a hand in and regardless of the writer or artist so that each book still manages to keep to his vision. In the days of constant retcons, complex continuity and overly ornate and rendered artwork, Mignola has managed to still follow the K.I.S.S. method, Keep It Simple, Stupid. Part of the appeal to Hellboy is his relative simplicity and iconic background and design. While the character has had his status quo change and various things concerning his destiny revealed, and a large supporting cast and world developed, the character himself is still basically the same guy from all those years ago. It is also interesting to note that this was all done by not having a regular ongoing series with interminable storylines, flooding the market with different continuity versions, but through minis, specials and one-shots. Along the way, he developed a storytelling style that incorporates the best of gothic horror, German Expressionistic silent films, Lovecraftian menace and even the Hammer films. His art grows more abstract, but still recognizable. He uses non-storytelling panels interspersed through pages to set mood and reinforce the story's symbols and themes. You have to wonder if the people at Marvel ever look at Hellboy and think about what they could have done if they just let Mignola run amok with Thor, the Thing and their horror books. Would Mignola have been just as happy doing the same thing only using characters like the Living Mummy; Deathlok; Blade, the Scarecrow; the Golem; Frankenstein's monster; It, the Living Colossus; Ulik the troll; Adam Warlock; and Morbius the living vampire?

The simplicity of the character has lead him to be able to fit alongside many other characters. At this time, he's appeared with Batman and Starman, the Savage Dragon, Dark Horse's Ghost, Painkiller Jane, John Byrne's Torch of Liberty, and now a bunch of talking dogs and cats protecting a town from supernatural threats in Beasts of Burden. Which is what this review is really about.

I missed out on the first arc of Beasts of Burden, it was halfway through when I first heard about the series and it looked interesting. Yet this one-shot is not marred by that at all. Ivan Dorkin and Jill Thompson manage to create a group of animals with mostly distinct and yet familiar personality types that even being thrown into the world, it feels like suddenly finding old friends. When revealing the villain and that he is a foe the beasts have met before, enough information is given that as a new reader, I don't feel left out of the story, I'm given all the info I need to continue on without a hiccup. The art manages to make the animals expressionistic without devolving into being cartoony, almost Disney-esque in manner. Their variety in looks and personalities is almost bound to remind a reader of a favorite pet, endearing them instantly. The book is lushly colored in a water-color style that's evocative of many children's books, yet not becoming at odds with the supernatural story or the odd guest-star. Instead, it gives the book a certain level of realism, that allows you to buy into the world of talking dogs and cats fighting undead monsters and such. The animals retain a certain cuddliness and cuteness while the danger and threats seem real and mystical.

Overall, one of the best single issue comics I've read in a long, long time. It makes me want to go out and buy the trade of the first Beasts of Burden mini and continue on reading about them.


Baltimore: The Plague Ships #3 of 5: With this issue, I realize there has been a bit of decompression in the story-telling. We're at the middle issue of the mini, but in reality the plot behind the title is just now getting introduced. The first issue introduced us to Baltimore as a character, the current status quo and his traveling companion. The second issue spent quite a bit of space going over the back-story of the events of the novel, explaining just who Baltimore is and what happened to him. This issue we get even some more back-story of what his mission is, why he does what he does and why the vampires and the plague exist. After a storm with giant sky floating jellyfish, Baltimore and Vanessa find themselves washed up on the shore of a graveyard for German submarines as well as other ships full of plague victims and a strange mold. And, the blurb for next issue reveals that even more of Baltimore's back-story will be revealed.

The trade-off though is that this pacing does help maintain the mood, the sense of ever impending doom, that we're looking at the last days of man even though it's set in the final days of WWI. With the aid of the dependable Dave Stewart on the colors, this is a world of bleakness and depression. The sun never shines and mankind has found itself to be small ineffectual beings in the world, subject to arbitrary rules and events. The average man has gone from fighting on the battlefields at the behest of their nation's leaders for unclear political reasons in a war that encompasses the world, to finding out that even this man-made construct of war must give way to unknown disease and plague, and other dark things that man's science is unequipped to explain. Telling a horror story in comic form that can truly scare and linger with you, needs that feeling of mood and impending doom. It has to take time to develop characters that you care about but also can believe that something truly horrible can happen to. So, despite the decompression, I think overall it works for this type of story and I'm interested to see what new horrors can be visited upon the long suffering soldier Lord Baltimore.


Captain America: Patriot #3: The cover is very strong and could almost serve as a lead-in page for the comic, as this was the climactic moment of the previous issue. Yet,  I cannot help but feel it would have been better as the cover to the second issue, setting up an inexorable fate for the end of that issue. It's not like that  Bucky II's fate is uncharted territory and would thus be revealing some new twist. The cover's power is completely undermined by having the day-glo green Hulk in the box in the corner serving as an advertisement for a cartoon. I grew up when the boxes used to have little thumbnails of the characters' heads or full body shot, so I think it would have been kind of neat to see one of the Patriot there. The Hulk is just a little jarring though.

The book maintains its strange dichotomy of being both well-written and well-drawn in some regards and disappointingly cliched in others. Heck, even on the first page you have it. Mace is a reporter, so it's kinda neat to have the first page be a pseudo mock-up of The Daily Bugle relating the story so far in a couple of articles. Yet, the effect is ruined in the main article as the writing style is clearly just a recap and not a faux news article though the secondary article on the page manages to maintain the illusion of a news article. Kesel delivers on making Mace a likable and stand-up guy with a sense of tragedy about him. Yet, Mace is consistently played as being a second banana to almost every one else, even the second Bucky. He has a few nice moments but at no point does he really come off as a really cool character in his own right. Instead, he seems to be defined by his mediocrity, deserving his obscurity beyond a single defining moment. Kesel gets points though for remembering the second Cap's bullet-proof cloak when he was the Spirit of '76 and was a kewl moment to have Golden Girl to be wearing it. An odd bit of synchronicity trivia: she dyes it green. The Spirit of '76's cloak was blue but he was visibly based on the Fighting Yank who had a mystical cloak that gave him powers including being bulletproof. The Yank's cloak was already green. Kesel also manages to tell a story, a complete in each issue while delivering a longer story, something that is a lost art amongst many more critically acclaimed comic book writers. The heavy handed foreshadowing of the previous issue was indeed meant as a red herring as surmised being possible and that there might be more to Mary, something more mundane and less obvious than just going bad.

The art continues the dichotomy in that the cover is very powerful and there's quite a bit of subtlety in the Breitweisers' colors and pencils. The fighting mad Captain America is very well done. But, the toned down colors keep characters like Golden Girl to really stand out and seem, well, golden. For the sake of realism and a nostalgic mood, we have none of the sense of wonder inherent in the superheroes. Yet, we have the Torches standing around in full flame for no reason, in a hospital no less.

Green Hornet Year One #6 of 6: The mini chronicling the origins of the golden-age Green Hornet draws to a close. Storytelling and artwork holds to much of the standards set by the other issues and there's a neat little nod to the movie serials as the last page of a newspaper headline reveals "Green Hornet Strikes". Yet, I found this all anti-climactic in the end, despite a nice long fight scene. It's an origin storyline and so there's only so much that can be done. The status quo is introduced but the hero cannot be so successful that it renders it senseless for him to continue to fight crime. Hence the problem of tying the hero too strongly to a specific menace or mission, in this case organized crime. Instead of opening the way up for many types of stories, it's limiting and confining. What you are almost forced to end with is the hero successful in establishing a status quo but no strong victory otherwise in order to stay within the character and story's themes and limitations. The main reason this feels flat at the end though was despite all the small menaces and dangers met and overcome over the course of the story, there was no real sense of danger or threat to the main story or menace. There was no Third Act twist that upends the hero's plans, that sets things to a feeling of the real danger of unraveling. No sudden new or unrevealed menace or twist to the villains' plans. We know the Hornet and Kato won't die, but there's not enough of other characters established whose lives we should care and fear for that can suddenly be threatened to up the ante.

JSA #44: It's probably saying something that of all the comics I'm reviewing and reading, this is the only ongoing. And, if it was of anyone else other than the JSA, probably wouldn't be getting it.

Marc Guggenheim is a good writer. As a writer for Law & Order, he knows his way around characters, plotting intricacies and dialogue. I enjoyed his brief stint on Aquaman. I wish we saw some of that writer show up here. Much of what I didn't like isn't what I've seen panned on other reviews. I'm not especially bothered by Mr. Terrific discovering himself losing his intelligence. It seems to be a separate sub-plot and that is the whole purpose of plots and stories, to set up obstacles, trials and tribulations for characters to go through and hopefully emerge from the other side. I thought that was well handled showing a Mr. Terrific losing his intelligence is still smarter than most every one else in the room. Nor was I bothered by a previously unknown villain showing up and handing the JSA's butt to them. We need new villains other than seeing Mordru, Karkull or Solomon Grundy trotted out again. Sadly, the way that was done, not handled nearly as well though. Just as, I don't have a problem with Alan Scott being able to be physically taken out, but it's still done badly for several reasons.

First off, we have the fact that this overall plot is similar to the one-off by Robinson revealing Alan Scott heading up a mystical city on the moon. So, already we are covering the same ground in revealing Jay Garrick is slated to be mayor. The Fourth Reich storyline was kicked off with Alan Scott being killed and the JSA/JLA story of him being taken over by the Starheart. So, again we have him taken out first and with incredible ease and somehow being the blamed for what went wrong. And, while it has been established that he is really mostly an energy being, he has a physical body because mentally he still thinks of himself as being human. So, it's no surprise that a sudden attack could kill him or even break his neck or back. But, by the same token, short of immediately killing him or putting him in a coma, it's hard to injure him in such a way that he cannot come back once he's conscious. So, why is he being treated in a hospital as if he's like every body else and obviously with not Dr. Mid-nite overseeing as a ridiculous diagnosis as being paralyzed for the rest of his life would be ludicrous? Then there's the whole bit about them being somewhat surprised by the idea of super-powered terrorists despite a twelve issue series pitting them against Kobra. At some point, the editor should have stepped in.

The comic starts off with a modern day sequence of Jay being chosen as mayor and then jumps back in time to tell how they got to that point. Yet, the comic doesn't end at closing the loop, it doesn't answer the central and simple question posed by the first page. See where I praised for Kesel managing to tell a complete story that was part of the larger whole, this is where this is falling down. We have a deliberate and awkward storytelling device and it's used badly in terms of the issue. One, such scenes are usually ones of cliffhanger manner, rife with angst, questions and durm and strang. However, this is a very mundane scene played almost comically melodramatic. Second, despite the rather simplistic and mundane nature, it fails to deliver the payoff.

Then, we have the villain. As I said, I don't mind he's a new threat. But, he's a complete cypher. We don't know what his powers are, how he's able to handle the JSA with such ease, what his motivations are. He's being held by the CIA, and yet the JSA is sent to handle him with zero intelligence on the guy. Then, we are asked to believe that he can easily reach through the energy constraining bubble generated by Green Lantern, shrug off the magic by Dr. Fate not to mention the attacks by the others yet Lightning has enough juice to take him out?

It's hard to objectively judge the artwork because traditionally, Kolins' artwork can lead me to drop a book. The heavily painted style manages to sublimate the normally negative physical reaction I have to the point that I look at it and can say "it's readable" and be happy with that. There were scenes that confused me such as when the villain uses a sword to take out the t-spheres. The spheres are so obscured by the lightning effect in the earlier panel that I actually didn't realize it was them hitting the villain with the electric bolts since we have a character with that exact power. So, I was confused to see him swing his sword with what looked like blood streaming off of it and wondering how Mr. Terrific was continuing his cold logic internal monologue while being eviscerated. The villain's taking Green Lantern out was likewise poorly done as it doesn't really portray anything. I'm not asking for a graphic scene of the character getting his back/neck broken, but all we see is the villain reaching out and grabbing Green Lantern by the neck and just tossing him aside. Nothing suggesting the possibility of severe physical trauma. My only gripe concerning Wildcat who's left with not much to do is that the art for some reason makes him look to me like he's wearing Get Fuzzy's Bucky cat as a mask.

Here's hoping that the second issue will prove to be stronger than this initial foray.


Nature of Comics today: Here's a panel of one of the current comics put out by DC, the so-called Brightest Day. In it, we have the superhero Hawkman not merely torturing a villain but actually maiming him and tearing off of limbs. This is what passes for superheroes and the return of heroes? Who actually okays this stuff? Seriously, I see a scene like this and there's no way I could support a new ongoing Hawkman series unless there was some fundamental changes being made to the character and his nature. And, why I feel justified in staying away from the larger DCU in general and these massive continuity driven stories and events. And, I wonder why I don't see people on the comic boards reviewing the comics and interviewing the creators asking these questions. How the mighty and noble JSA have fallen.