I was in Target the other day, getting some dental floss and fishing line, but otherwise browsing. Takes me about 30 minutes, my wife 3 hours and then she can go back in a week. Me? I'm good for a month. Anywho, I'm cutting through the aisles from the back of the store and end up going through stuff for school kids where I see a couple of floppy binders for papers based on comics. One is Wonder Woman. The other is the Justice League. Only, it's a Justice League cover by Perez from 1983! It includes some other marketing artwork from about the same time (judging by the appearance of Starfire). The source of the Wonder Woman artwork is not readily apparent, but the design also places it from about the same time period.
It highlights a problem with much of the DC comics. Here's material marketed for kids. But, it's material from almost three decades ago! Makes sense, because that's the last time that most of these characters still looked iconic. Hawkman hadn't been changed to wearing body armor with mechanical wings. Firestorm hadn't gone through his transformation into a fire elemental, much less other changes. Aquaman hadn't had worn his blue costume much less grown long hair, a beard, lose a hand and become the sour underwater character. Hal Jordan hadn't yet gone crazy and been replaced nor taken on the job of the Spectre. Elongated Man hadn't gone through a succession of bad costumes, was still alive and not more or less replaced by Plastic Man. The Atom was still happily married and the second and latest person to make use of the name.

Marketing obviously recognized something that the people writing the comics don't. Building a brand demands a bit of consistency. Not knocking creativity and trying different things, but there's inherent problems when trying to shake things up and write creative stories. If you go too far, change too much, you weaken the brand. Take Aquaman. When fans talk about what they think it will take to make the character successful and what they want out of the character, it's divided. Some people want the pre-Crisis Aquaman. Others want the Peter David version. In an effort to modernize the character and get away from the jibes the character often gets, the David version ultimately proved polarizing. It was good for short-term sales, but now it's an "either-or" proposition. Despite the acclaim of David's series, the Aquaman that's marketable is the one in orange and green. Kyle Raynor as Green Lantern did the same thing for that franchise. You can see the polarizing of fans over Blue Beetle and Firestorm, only with the added fuel of racism charges if you so happen to like the original versions over the newer ones. Or those that like Morrison's Doom Patrol versus the ones that didn't. Truman and Ostrander's Hawkworld proved to be damaging to the whole concept of the DCU as a shared continuity that the character nor company fully recovered from.
I'm not saying that the modern versions were badly done. But, they were badly thought out. When Superman became the electric blue Superman, it wasn't thought to be permanent. Likewise the death of Superman that launched several new characters. They were temporary changes to the status quos that allowed some character exploration. When John Walker took over the identity of Captain America while Steve became the Captain, it was obviously nothing more than a chapter in the ongoing story. Status quos were reset in about a year's time or less. Peter David claims that he was going to restore Aquaman's status quo when he was done, but there was no sign of that in the actual book. When Morrison was done with the Doom Patrol, every previous member was dead or completely changed into an unrecognizable character and the team hasn't been able to recover.
DC seemed to recognize that a little bit. Hal Jordan was made Green Lantern again. Barry Allen returned as the Flash. Somewhere, Ray Palmer is the Atom. Recently Aquaman was brought back in his green & orange suit. Hawk and Dove returned. But, for each course correction we get Firestorm struggling out a compromise solution between the Ronnie Raymond and Jason Rusch fans. PC versions of the Question and Blue Beetle. Roy Harper (Speedy/Arsenal) becoming villainous and a cyborg. Green Arrow killing criminals again, still ruining his relationship with Black Canary. Hawkman maiming opponents. Wonder Woman gets a badly designed costume. Superman and Batman both absent from their core books for extended period of time at the same time. Redesigned and "revamped" versions of the Red Circle and pulp heroes to the point they have little to nothing in common with the source material.
So, I was thinking, "What DC needs is a reboot of all characters to about the 1983 continuity."
I was a bit surprised when it was announced that DC was indeed rebooting their line. With talk of making characters a bit younger, stories accessible. Sadly, it also carried buzzwords like "modern". In fact, what makes sense about saying Jim Lee is going to redesign 52 characters so that they are more modern and recognizable? How do you redesign Wonder Woman, the Flash, Superman or Batman to make them MORE recognizable? The very nature of redesigning an iconic look is the EXACT OPPOSITE of their proposed intent. Then, there's the inherent conflict of goals. Making something modern doesn't make something necessarily recognizable. As I started off with, the problem is that DC has some iconic designs, but they and Hollywood seem intent on moving AWAY from them when what they need to do is move back towards them. The designs of the characters have stood the test of time for decades with minimal tweaking. I have no problem with redesigns, if the character truly needs it. But, the goal shouldn't be MODERN. It should be TIMELESSNESS. There's a reason when talking about character designs, people mention words like "iconic" and "classic". Most costumes are iconic because they are timeless. This usually means there's a simplicity and instantly identifiable and reproducible elements to the costume. Don't know who said it, but a comment I liked was a good costume should generally be akin to one that an eight year old can reproduce in his own drawings. The recent Doom Patrol relaunch had new uniforms for the team, with piping and such. Not bad designs per se, but instantly forgettable in they were not only generic but needlessly busy with extraneous details. When redesigning costumes, one should look at a few factors. Has this costume been worn for two decades or more and do you understand the difference between "classic" and "dated"? Was it designed by Gil Kane/Steve Ditko/Jack Kirby/Dave Cockrum? If the answer is "yes" to either of these, then the answer to redesigning the costume should 95% of the time be "Hell no".
The other problem is that they have ONE artist and writer redesigning the line. On the artist end, it's an artist whose last design has met a lot of resistance and who has yet to produce a design that can be said to stand the test of time. Not to say he isn't talented and produces pretty pictures. But, a less than zero track record. On the writer end... the concept of a "planned" shared universe just doesn't work. Every company that has tried to launch a planned universe with a central vision has ultimately failed. EVERY. ONE. Valiant. Dark Horse. Marvel's New Universe. Malibu (with two different universes). Defiant. DC doesn't even have to look any further than last year with their Pulp and Red Circle launches. Yes, I know. Red Circle was within the context of their regular Universe, but it was still formed, linked and sold on mainly one man's name who had nothing to do with it after creating the bible and the first issues. Not saying go in without a plan. But, what made DC and Marvel work was that it was organic. Continuity was built by telling stories, usually trying not to conflict with events elsewhere. It wasn't about continuity in and of itself. However, launches like this ARE about continuity, even when it's trashing old continuity and establishing new ones. (There actually is ONE exception: Marvel's Ultimate line which is still going strong. However, it's a shared universe that is built on the concept of a previous one, not an all new continuity. Even when it's going somewhere different, it cannot help but be a reflection of the main line. I don't read the comics, but I've never seen any advertising for pushing a NEW character in the Ultimate Universe that didn't already exist elsewhere.) Unless you're Kirby, one creator generally doesn't have that much creative variety in him to really fuel a whole universe. And, even Kirby's Fourth World books didn't succeed.
The first descriptions and covers of the relaunched titles further shows that while they seem to recognize that the line has problems, characters too convoluted and written into corners to the point of not being viable, they don't seem to realize the source of the problem. From indicators, Captain Atom has nothing to do with any previous version, visually or story wise. Striving for a compromise with Firestorm, he is now Ronnie Raymond AND Jason Rusch who are high school buddies. The Hawkman description tells us a little about Carter Hall but not anything about Hawkman himself, other than it seems to be an all new take on the character with some nods to original elements. It was messing with the concepts to begin with that lead to he mess we're in. It's partly why Red Circle and the pulp line failed as it sacrificed built in readership and built in character identification. It's why Target has binders with artwork of the characters as they were 30 years ago. Green Arrow and Mr. Terrific sound like they could be all right, but the redesigns are horrible. The latter looks like he stole a costume from the Emo-LSH and reflects none of the character's legacy and history, but otherwise he didn't need a new universe setting to launch a book. It looks more like change for change sake in his case. Green Arrow's costume looks like it came from Hollywood and is overly busy and looks fated for early shredding and return to a more classic look. The fact that Green Arrow has been written into corners twice now by being taken too far from center and requiring a resetting and looking at what's being solicited with other heroes, doesn't bode well that the creators have learned anything from the past.

If anything, the ability to reboot and reset seems to allow writers the freedom to continually move characters in extreme directions as well as the freedom to just ignore or contradict what a previous creator wrote just last month. Every writer that came along felt the need to redefine or rewrite the origin of Powergirl, Donna Troy. Or a new Legion of Superheroes every couple of years after previous writers kill off several characters. We're not seeing anything in the new reboot that DC has learned from that, instead just the opposite. With new and ugly designs, more casual rewriting of some pasts and leaving some in place (such as Blackest Night), it's setting up for more of the same mistakes they've been making and the problems that have plagued DC since post-Crisis on Infinite Earths. The exact opposite from what they need if the goal is to make the characters memorable. Want them to be memorable, don't make long term lasting changes every time the wind blows. Get back to telling compelling action and adventure stories using continuity as a tool and backdrop but not making the stories be about continuity. The one book that looks the most appealing to me is Aquaman. In part because his costume is the least re-designed although now he seems to be incomplete unless he's carrying a trident weapon, much as Bucky now must always be shown with a gun. Ironically, the title will be by the artist I took to task for not knowing how to draw gloves and drawing his gloves inconsistently from one panel to the next.
The Firestorm description makes me wonder if Blue Beetle will be the same. I think we can safely assume it's NOT going to be Ted Kord, the question is will he still be dead, a mentor to Jaimie or just written out of continuity altogether?
Thursday, June 02, 2011
Forget a Reboot, can we get a Reset?
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Labels: DC Comics, George Perez, green arrow, hawkman, Jim Lee, JLA, justice league, Legion of Superheroes, superman
Wednesday, November 10, 2010
Hellboy, Green Hornet, JSA, Hawkman's war crimes
Hellboy/Beasts of Burden: Sacrifice: One has to give Mike Mignola credit. In creating Hellboy, he has arguably created one of the more significant and successful comicbook heroes created in the modern age. And, he did so by following what interested him. He liked drawing monsters. Big monsters and big fights. So, he created a character that was himself somewhat monstrous and a world that had even bigger and badder monsters. His art-style which was already developing into something unique was well-suited for it. Now, quite a few years later, his creation has developed into an empire and universe by itself. It's spawned two successful big budget movies, a short-lived cartoon series, several novels, a regular spin-off comic in B.P.R.D. and regular mini-series with the main character himself. Mignola doesn't do as much of the art these days, but he keeps a hand in and regardless of the writer or artist so that each book still manages to keep to his vision. In the days of constant retcons, complex continuity and overly ornate and rendered artwork, Mignola has managed to still follow the K.I.S.S. method, Keep It Simple, Stupid. Part of the appeal to Hellboy is his relative simplicity and iconic background and design. While the character has had his status quo change and various things concerning his destiny revealed, and a large supporting cast and world developed, the character himself is still basically the same guy from all those years ago. It is also interesting to note that this was all done by not having a regular ongoing series with interminable storylines, flooding the market with different continuity versions, but through minis, specials and one-shots. Along the way, he developed a storytelling style that incorporates the best of gothic horror, German Expressionistic silent films, Lovecraftian menace and even the Hammer films. His art grows more abstract, but still recognizable. He uses non-storytelling panels interspersed through pages to set mood and reinforce the story's symbols and themes. You have to wonder if the people at Marvel ever look at Hellboy and think about what they could have done if they just let Mignola run amok with Thor, the Thing and their horror books. Would Mignola have been just as happy doing the same thing only using characters like the Living Mummy; Deathlok; Blade, the Scarecrow; the Golem; Frankenstein's monster; It, the Living Colossus; Ulik the troll; Adam Warlock; and Morbius the living vampire?
The simplicity of the character has lead him to be able to fit alongside many other characters. At this time, he's appeared with Batman and Starman, the Savage Dragon, Dark Horse's Ghost, Painkiller Jane, John Byrne's Torch of Liberty, and now a bunch of talking dogs and cats protecting a town from supernatural threats in Beasts of Burden. Which is what this review is really about.
I missed out on the first arc of Beasts of Burden, it was halfway through when I first heard about the series and it looked interesting. Yet this one-shot is not marred by that at all. Ivan Dorkin and Jill Thompson manage to create a group of animals with mostly distinct and yet familiar personality types that even being thrown into the world, it feels like suddenly finding old friends. When revealing the villain and that he is a foe the beasts have met before, enough information is given that as a new reader, I don't feel left out of the story, I'm given all the info I need to continue on without a hiccup. The art manages to make the animals expressionistic without devolving into being cartoony, almost Disney-esque in manner. Their variety in looks and personalities is almost bound to remind a reader of a favorite pet, endearing them instantly. The book is lushly colored in a water-color style that's evocative of many children's books, yet not becoming at odds with the supernatural story or the odd guest-star. Instead, it gives the book a certain level of realism, that allows you to buy into the world of talking dogs and cats fighting undead monsters and such. The animals retain a certain cuddliness and cuteness while the danger and threats seem real and mystical.
Overall, one of the best single issue comics I've read in a long, long time. It makes me want to go out and buy the trade of the first Beasts of Burden mini and continue on reading about them.

Baltimore: The Plague Ships #3 of 5: With this issue, I realize there has been a bit of decompression in the story-telling. We're at the middle issue of the mini, but in reality the plot behind the title is just now getting introduced. The first issue introduced us to Baltimore as a character, the current status quo and his traveling companion. The second issue spent quite a bit of space going over the back-story of the events of the novel, explaining just who Baltimore is and what happened to him. This issue we get even some more back-story of what his mission is, why he does what he does and why the vampires and the plague exist. After a storm with giant sky floating jellyfish, Baltimore and Vanessa find themselves washed up on the shore of a graveyard for German submarines as well as other ships full of plague victims and a strange mold. And, the blurb for next issue reveals that even more of Baltimore's back-story will be revealed.
The trade-off though is that this pacing does help maintain the mood, the sense of ever impending doom, that we're looking at the last days of man even though it's set in the final days of WWI. With the aid of the dependable Dave Stewart on the colors, this is a world of bleakness and depression. The sun never shines and mankind has found itself to be small ineffectual beings in the world, subject to arbitrary rules and events. The average man has gone from fighting on the battlefields at the behest of their nation's leaders for unclear political reasons in a war that encompasses the world, to finding out that even this man-made construct of war must give way to unknown disease and plague, and other dark things that man's science is unequipped to explain. Telling a horror story in comic form that can truly scare and linger with you, needs that feeling of mood and impending doom. It has to take time to develop characters that you care about but also can believe that something truly horrible can happen to. So, despite the decompression, I think overall it works for this type of story and I'm interested to see what new horrors can be visited upon the long suffering soldier Lord Baltimore.

Captain America: Patriot #3: The cover is very strong and could almost serve as a lead-in page for the comic, as this was the climactic moment of the previous issue. Yet, I cannot help but feel it would have been better as the cover to the second issue, setting up an inexorable fate for the end of that issue. It's not like that Bucky II's fate is uncharted territory and would thus be revealing some new twist. The cover's power is completely undermined by having the day-glo green Hulk in the box in the corner serving as an advertisement for a cartoon. I grew up when the boxes used to have little thumbnails of the characters' heads or full body shot, so I think it would have been kind of neat to see one of the Patriot there. The Hulk is just a little jarring though.
The book maintains its strange dichotomy of being both well-written and well-drawn in some regards and disappointingly cliched in others. Heck, even on the first page you have it. Mace is a reporter, so it's kinda neat to have the first page be a pseudo mock-up of The Daily Bugle relating the story so far in a couple of articles. Yet, the effect is ruined in the main article as the writing style is clearly just a recap and not a faux news article though the secondary article on the page manages to maintain the illusion of a news article. Kesel delivers on making Mace a likable and stand-up guy with a sense of tragedy about him. Yet, Mace is consistently played as being a second banana to almost every one else, even the second Bucky. He has a few nice moments but at no point does he really come off as a really cool character in his own right. Instead, he seems to be defined by his mediocrity, deserving his obscurity beyond a single defining moment. Kesel gets points though for remembering the second Cap's bullet-proof cloak when he was the Spirit of '76 and was a kewl moment to have Golden Girl to be wearing it. An odd bit of synchronicity trivia: she dyes it green. The Spirit of '76's cloak was blue but he was visibly based on the Fighting Yank who had a mystical cloak that gave him powers including being bulletproof. The Yank's cloak was already green. Kesel also manages to tell a story, a complete in each issue while delivering a longer story, something that is a lost art amongst many more critically acclaimed comic book writers. The heavy handed foreshadowing of the previous issue was indeed meant as a red herring as surmised being possible and that there might be more to Mary, something more mundane and less obvious than just going bad.
The art continues the dichotomy in that the cover is very powerful and there's quite a bit of subtlety in the Breitweisers' colors and pencils. The fighting mad Captain America is very well done. But, the toned down colors keep characters like Golden Girl to really stand out and seem, well, golden. For the sake of realism and a nostalgic mood, we have none of the sense of wonder inherent in the superheroes. Yet, we have the Torches standing around in full flame for no reason, in a hospital no less.
Green Hornet Year One #6 of 6: The mini chronicling the origins of the golden-age Green Hornet draws to a close. Storytelling and artwork holds to much of the standards set by the other issues and there's a neat little nod to the movie serials as the last page of a newspaper headline reveals "Green Hornet Strikes". Yet, I found this all anti-climactic in the end, despite a nice long fight scene. It's an origin storyline and so there's only so much that can be done. The status quo is introduced but the hero cannot be so successful that it renders it senseless for him to continue to fight crime. Hence the problem of tying the hero too strongly to a specific menace or mission, in this case organized crime. Instead of opening the way up for many types of stories, it's limiting and confining. What you are almost forced to end with is the hero successful in establishing a status quo but no strong victory otherwise in order to stay within the character and story's themes and limitations. The main reason this feels flat at the end though was despite all the small menaces and dangers met and overcome over the course of the story, there was no real sense of danger or threat to the main story or menace. There was no Third Act twist that upends the hero's plans, that sets things to a feeling of the real danger of unraveling. No sudden new or unrevealed menace or twist to the villains' plans. We know the Hornet and Kato won't die, but there's not enough of other characters established whose lives we should care and fear for that can suddenly be threatened to up the ante.
JSA #44: It's probably saying something that of all the comics I'm reviewing and reading, this is the only ongoing. And, if it was of anyone else other than the JSA, probably wouldn't be getting it.
Marc Guggenheim is a good writer. As a writer for Law & Order, he knows his way around characters, plotting intricacies and dialogue. I enjoyed his brief stint on Aquaman. I wish we saw some of that writer show up here. Much of what I didn't like isn't what I've seen panned on other reviews. I'm not especially bothered by Mr. Terrific discovering himself losing his intelligence. It seems to be a separate sub-plot and that is the whole purpose of plots and stories, to set up obstacles, trials and tribulations for characters to go through and hopefully emerge from the other side. I thought that was well handled showing a Mr. Terrific losing his intelligence is still smarter than most every one else in the room. Nor was I bothered by a previously unknown villain showing up and handing the JSA's butt to them. We need new villains other than seeing Mordru, Karkull or Solomon Grundy trotted out again. Sadly, the way that was done, not handled nearly as well though. Just as, I don't have a problem with Alan Scott being able to be physically taken out, but it's still done badly for several reasons.
First off, we have the fact that this overall plot is similar to the one-off by Robinson revealing Alan Scott heading up a mystical city on the moon. So, already we are covering the same ground in revealing Jay Garrick is slated to be mayor. The Fourth Reich storyline was kicked off with Alan Scott being killed and the JSA/JLA story of him being taken over by the Starheart. So, again we have him taken out first and with incredible ease and somehow being the blamed for what went wrong. And, while it has been established that he is really mostly an energy being, he has a physical body because mentally he still thinks of himself as being human. So, it's no surprise that a sudden attack could kill him or even break his neck or back. But, by the same token, short of immediately killing him or putting him in a coma, it's hard to injure him in such a way that he cannot come back once he's conscious. So, why is he being treated in a hospital as if he's like every body else and obviously with not Dr. Mid-nite overseeing as a ridiculous diagnosis as being paralyzed for the rest of his life would be ludicrous? Then there's the whole bit about them being somewhat surprised by the idea of super-powered terrorists despite a twelve issue series pitting them against Kobra. At some point, the editor should have stepped in.
The comic starts off with a modern day sequence of Jay being chosen as mayor and then jumps back in time to tell how they got to that point. Yet, the comic doesn't end at closing the loop, it doesn't answer the central and simple question posed by the first page. See where I praised for Kesel managing to tell a complete story that was part of the larger whole, this is where this is falling down. We have a deliberate and awkward storytelling device and it's used badly in terms of the issue. One, such scenes are usually ones of cliffhanger manner, rife with angst, questions and durm and strang. However, this is a very mundane scene played almost comically melodramatic. Second, despite the rather simplistic and mundane nature, it fails to deliver the payoff.
Then, we have the villain. As I said, I don't mind he's a new threat. But, he's a complete cypher. We don't know what his powers are, how he's able to handle the JSA with such ease, what his motivations are. He's being held by the CIA, and yet the JSA is sent to handle him with zero intelligence on the guy. Then, we are asked to believe that he can easily reach through the energy constraining bubble generated by Green Lantern, shrug off the magic by Dr. Fate not to mention the attacks by the others yet Lightning has enough juice to take him out?
It's hard to objectively judge the artwork because traditionally, Kolins' artwork can lead me to drop a book. The heavily painted style manages to sublimate the normally negative physical reaction I have to the point that I look at it and can say "it's readable" and be happy with that. There were scenes that confused me such as when the villain uses a sword to take out the t-spheres. The spheres are so obscured by the lightning effect in the earlier panel that I actually didn't realize it was them hitting the villain with the electric bolts since we have a character with that exact power. So, I was confused to see him swing his sword with what looked like blood streaming off of it and wondering how Mr. Terrific was continuing his cold logic internal monologue while being eviscerated. The villain's taking Green Lantern out was likewise poorly done as it doesn't really portray anything. I'm not asking for a graphic scene of the character getting his back/neck broken, but all we see is the villain reaching out and grabbing Green Lantern by the neck and just tossing him aside. Nothing suggesting the possibility of severe physical trauma. My only gripe concerning Wildcat who's left with not much to do is that the art for some reason makes him look to me like he's wearing Get Fuzzy's Bucky cat as a mask.
Here's hoping that the second issue will prove to be stronger than this initial foray.

Nature of Comics today: Here's a panel of one of the current comics put out by DC, the so-called Brightest Day. In it, we have the superhero Hawkman not merely torturing a villain but actually maiming him and tearing off of limbs. This is what passes for superheroes and the return of heroes? Who actually okays this stuff? Seriously, I see a scene like this and there's no way I could support a new ongoing Hawkman series unless there was some fundamental changes being made to the character and his nature. And, why I feel justified in staying away from the larger DCU in general and these massive continuity driven stories and events. And, I wonder why I don't see people on the comic boards reviewing the comics and interviewing the creators asking these questions. How the mighty and noble JSA have fallen.
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Labels: Beasts of Burden, Brightest Day, Captain America, green hornet, hawkman, Hellboy, JSA, Mike Mignola
Wednesday, May 16, 2007
Roast of the Super-friends
As a kid, I remember this coming on TV. It was two consecutive nights, one was this roast, and the other was a live action adventure. I really wanted to watch them both and mom said (as usual) "It'll come back on in the summer as a re-run - you can watch it then." It never did! I've seen a few links online to clips of that program, but they're usually very small and grainy - this video is actually very clear by comparison. What a comment on the times, too!
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Labels: Batman, black canary, captain marvel, Flash, green lantern, hawkman, huntress, superfriends, video clip
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