Showing posts with label green lantern. Show all posts
Showing posts with label green lantern. Show all posts

Friday, December 17, 2010

Some reviews and the Green Hornet director mouths off

Recently got married, moved to Greensboro and got a laptop computer. Means I have some hard choices ahead of me. Or maybe not so hard after all. My wife's place is smaller than mine (I moved because she has a good, steady job, I'm still looking). There's just no room for 23 or more boxes of comics and looking at things with my mom and my grandmother, I wonder at the need for that many comics, comics I'll never read again. I had posted them for sale at Craigslist at one time but only got a few nibbles and I'll probably post it again. But, as I started going through the comics, I realized that out of all those boxes and thousands of comics, I could probably whittle it down to two boxes. Almost all of the works by George Perez, Walt Simonson, Mignola, and John Byrne have been collected so I don't need all the individual issues of Avengers, Thor, Fantasatic Four, Hellboy, Next Men, etc. All of the JSA and appearances by individual heroes of Earth-2 have been collected, so no real need for all of those All-Stars, JLA-JSA crossovers, etc. I don't even need Ditko's Charlton work as those have likewise been collected. Trades and hardbacks are so much more easily manageable and readable. And, there's a lot of critically acclaimed comics that I just don't re-read though I'm glad I got them at the time: Morrison's Animal Man, Gaiman's Sandman, Moore's League of Extraordinary Gentlemen and Top Ten. The stuff I'd keep is probably the stuff that is almost worthless to most people but the most fun to me: the various Doc Savage comics (before the current stuff), Gerard Jones' El Diablo and Shadow Strikes. Roy Thomas' All-Star Squadron (not collected). Aparo's Phantom Stranger. My Phantom comics, especially those by Newton and Aparo. At least until a publisher gets around to reprinting them. Giant-Size Superheroes pitting Spider-man against Morbius and the Man-wolf. Tom DeFalco's run on FF, Thor, Thunderstrike, and Spider-Girl. Various comics by Butch Guice, specifically Micronauts and Resurrection Man. My Rom comics. Uncollected works of Gil Kane. But, it's getting so that I don't even expect to see those uncollected forever. After all, we're seeing other publishers publishing reprints of Marvel's past licensed titles.

I don't buy that many more new comics, and I get fewer all the time. I mostly get minis, but those have been souring on me as well as more than half seem to drop the ball in the last issue (see Shadowland: Blood on the Streets for the most recent example or Union Jack, Agents of Atlas, and Sable and Fortune for past ones). Waiting for the trade seems to be the best course on those unless by proven creators and talent. Case in point, I'd really like to get the Dead Avengers mini that is spinning out of Chaos War storyline. It features art by one of the best and under-utilized superhero artists out there, Tom Grummet. But, I've seen how this usually pans out, and with the price, I decided I'd just wait until it gets the inevitable trade. Meanwhile, I am getting DeFalco and Frenz's Thunderstrike.

The prices, decompressed storylines and increasingly unrecognizable characterizations further distance me from the various ongoings. One of the few that I never thought I'd seriously consider dropping was the main JSA book. Putting Scott Kolins on as artist almost did the job, but the recent revelations that Blue Devil and Manhunter were being added to the team hammered that final nail. Manhunter is one of the few characters I cannot divorce from the ego of the creator, whose approach to writing is so diametrically opposite my own philosophies, I am not able to buy a book with her in it (Bucky-Cap is another). I find, if I can drop the JSA book, it's easy to say adios to the rest. I'll stick with odd minis here and there, but the desire to actually "collecting" monthly comics is gone.

Another factor, although small one is the move divorces me from the shop I've long done business with. There's a good store in town, maybe even better in terms of layout and availability of material. And they seem excited about comics, enjoy them to no end. Which is good, but it's an excitement on the stuff and creators I find dreary while likewise they will disparage creators I like, often with ill-founded rumors. Not to me, mind you. They don't know me well enough to make that realization. Just stuff I overhear while they are talking with other customers. They carry tons of classic stuff that you don't normally see, but an actual love over the vast history of comics doesn't come through. I will probably go there for my off and on fixes of the most recent issue of this or that comic, but I'll just make monthly trips to Raleigh for my pulp stuff.

Green Hornet Movie: Read this at the comicbookresources site and just couldn't let it pass without commenting. Apparently, Green Hornet director Michel Gondry complained about comic fans walking out on a viewing at Comi-con, saying, "These ones just reinforce the social rules. Their values are fascistic. All those people marching around in capes and masks and boots. The superhero imagery is totally fascist! When you step into this genre, they feel it belongs to them. They want you to conform, or they won't like you. They want the conventional." He also says the film plays fine for "normal people." Ok. So, comic and super-hero fans equal "Fascist" and low-brow humor, bad-acting and Seth Rogen fans equal "Normal". There are just so many things wrong with his statements. Like many of the modern comic writers, he is basically screaming his disdain for the very characters and concepts he has chosen to work with and the fans of those characters. And, he expects people to like it. Oh, wait, he expects they won't because they aren't "normal". So, anyone that doesn't like it is apparently not normal either. I guess that's one way to shield yourself from any honest criticism or self-evaluation.

Notice all of the inherent contradictions in his statements. On one hand he calls them "fascist", then they dress up in costumes, capes and boots, but somehow reinforce social rules and want conventional, none of which go hand in hand with wearing costumes. Yet because of wanting "social rules" and "conventional" they are not normal (which would be about two of the most basic qualities I'd expect from someone that was "normal").

Yet, it also betrays a very fundamental misunderstanding of superheroes in general, their tradition and history and that of the Green Hornet specifically. It shows us a man that chose to make a film without the least bit understanding the source material beyond looking at the 1960s television show and probably reading Watchmen. How else do you make a blanket statement that all superheroes are fascist? Are cops and soldiers by their nature, also fascist? Private detective fiction? Modern comics have gotten away from their roots a bit, to be sure, but superheroes were originally voices against corruption, complacity, the feeling of powerlessness against the larger injustices of the world. Especially those that came along in the 1930s and 40s, growing out of the pulp movement. They were to serve as voices for justice when the law wasn't enough or when the law was part of the problem due to unfair laws, discrimination, laziness, graft and bribes. They were avatars for the normal people, acting in ways we couldn't.

By his nature, the Green Hornet has in his concept to be every inch a success the way that Nolan's Batman movies are. But, it takes a director that understands a bit more of the concepts of the character, that doesn't attack the characters and fans basic integrities by making fun of them and calling them names.

Reviews: Ironically, the week I decide to cut back on comics turned out to be a "heavy" comic week for me. Although, at one time the money I spent and the amount of comics I got would be a normal or light week.

Archie and Friends #150: Not a title I normally get. But, how could I resist a title that features various and extremely minor MLJ characters such as Kardak the Mystic, Fu Chang, Sam Hill, Inspector Bently, the Midshipman Lee Sampson, and Sgt. Boyle as well as appearances by L'il Jinx, Danny in Wonderland, Suzie, Catfish Joe and probably others I don't recognize? Answer, I couldn't. Not normally my cup of tea, but it's great to see them. Maybe with the failure of the Red Circle line at DC, maybe Archie is looking at the reception of the characters presented in a non-reimagined albeit more cartoony form?

Avengers Academy #7: I got this solely for Hank Pym going back to being Giant-Man. He's had a history of costume and name changes and some of those costumes were badly designed, but his turn of being the Wasp was one of the more ludicrous in a history of bad decisions and bad designs. McKone's redesign manages to echo the classic and iconic with a few modern touches (don't really care for the pin-stripe lines as they don't really seem to add anything to the design other than a desperate attempt to make it not look dated). And, the concept and idea behind AA struck me as the most interesting of the various Avenger relaunches, but I just couldn't accept the Hank-as-Wasp idea.

I wish the writing lived up to the fun aspect of the cover or even the idea of Giant Man throwing down with the Absorbing Man. Like all stories featuring Hank Pym, it just cannot let go of the past and all the bad decisions regarding the character. I haven't read an Iron Man comic in years, but surely not every single writer fashions every important story around him focusing on his arm-dealer days, alcoholism, betrayal of friends in Armor Wars and the Crossing. But, that's what we get here. Instead of actually seeing how powerful a character he is, the writer first has to bog him down by rehashing his "relationships" with Tigra and Jocasta, his history of mental issues, his tumultuous relationship with Janet Van Dyne, psycho-babble of rationales for taking on various identities, etc. Given a few extra pages, I'm sure we'd have seen scenes showing the infamous slap, betrayal of the Avengers, and creating Ultron. By the time we get to the actual fight scene, the writer has done a thorough job of making me not liking the character, I don't really care that he wins the day. He's still a putz.

And, his manner of winning... I am all for characters using their powers in new and interesting ways. But, here we have Pym using his powers in ways that defy logic and any sense of his use of them in the past. One of the traditional differences between Marvel and DC was the scope of the powers. The Flash can run faster than the speed of light, vibrate through solid matter, and use his speed to travel other dimensions including time. Quicksilver doesn't even routinely break the sound barrier. Superman has a host of powers, Thor is strong and has a hammer. Almost every scientist in the DCU is as smart as Reed Richards. Plastic Man can make himself into any shape, Reed Richards merely stretches. Thus, you have the Atom who regularly visits sub-atomic worlds whereas Pym rarely gets smaller than, well, an ant. Likewise, his giant-size growing has always been shown to be as routinely "realistic" in scale.  Lately, he's been depicted as tall as buildings, and as such I have a hard time accepting seeing him going through the city without doing extensive property damage or stepping on someone in a densely populated city like New York. We see that several times in this fight. It's not two men twenty feet tall duking it out, which would be impressive enough with the right artist, but hundreds feet tall or more while leaning on suspension bridges for support. It's stupid. If the battle was at that scale, I'd expect to see dialogue and scenes of the hero trying to control the battle. Then to add insult to injury, Pym gives a speech about their being a limit to the physical growth of a human body, which is in reality much less than what's shown here. Don't bring in an actual physics statement while violating it. But, the statement is to show something never shown before as being part of his power and ability, that at some point, you leave physical reality to one of abstract and conceptual. He can grow so large, that he is able to be in the realm of Order and Chaos, Eternity, the Living Tribunal. How large is that, though? He doesn't just magically immediately go from 6 ft to 12 ft or 100 ft. He grows and  shrinks.  This means to get to 12 feet, he must go through 7, 8, 9, 10, and 11 feet tall. How tall would he have to grow to actually change his reality? Two-hundred feet? Five hundred? A mile? Imagine what kind of damage that two such growing bodies would do before they make the transition. It's one of those kewl ideas, but is not thought out and is too extreme of a device to be used so casually and easily.

I went into this comic, preparing to like it. Wanting to like it, especially with how many comics I'm not getting these days, I wouldn't mind having one ongoing title to get from Marvel. But, they blew it.

Captain America: Patriot: There's not much to add to this that I've not said about the previous issues. It ends on a happier note than I would have expected and with un-resolved subplot elements such as what happened with Mary Morgan and was she a spy. Done several years ago, I think this book would have been an excellent read and as such, it might stand the test of time. However, in the context of today's comics that are so bent on giving heroes feet of clay, "realistic" costumes and so on, this book doesn't really stand out. Jeff Mace is portrayed as being dull and luke-warm, second rate in his own title. He's likable but in a girl/boy-next-door way when you really want the bad boy or head cheerleader. The scenes where he exerts his personality and shows backbone are too few and far between.

John Byrne's Next Men #3/1: After a long hiatus, an oft requested title is back after ending its last chapter on a cliffhanger. It doesn't matter if the reader has read the original books or not as Byrne incorporates a summation of the previous plotlines in such a way that it's part of the story. All that has gone before is called in to question as Jasmine/Bounce seems to "bounce" between realities and timelines. How much is her dream and how much is time and reality being flux is left open to question by the issue's end. At its heart, the story has always been a time-travel story, something Byrne has professed to loving to do and many of his best works have been time-travel stories: Days of Future Past, OMAC. The fast-paced transitions serve to leave the reader and Jasmine unsettled as to what is really happening and what really happened and that's a good thing. By the end, both new readers and returning ones are pretty much on the same page as to having insight into the real reality. Of course in the last series, often what I thought was going on was not really what was happening. Making this a good series for those people who actually enjoy television shows like Heroes, Lost, No Ordinary Family. Here is the same thing without actually dragging stuff out.

This is the best artwork that Byrne has ever produced, with the possible exception being the aforementioned OMAC mini-series. It incorporates the best elements from the different periods of his career and make them all work seamlessly together. The only disconnect for me is that somewhere along the way, he picked up a cartooning style of portraying mouth expressions at times. It shows up here where Danny is complaining about his back, while it would work in something like a humor strip, it seems out of place in the relative realism that this strives for. But old Jack's beard on the final pages more than makes up for that, it has feathering and texture and no hard boundaries or outlines. Wonderful stuff.

The colors by Ronda Pattison are wonderfully subdued, often providing just the right amount of shading without looking like it's trying to do the penciler's job for him in providing detail.

Sea Ghost: I recently had the fortune of winning this comic from comicbookcatacombs. I like aquatic heroes in general, and this one has a wonderful old school design behind him. The cover is a neat nod to Bronze-Age Marvel books and the art on both it and the alternate back cover is nicely done. The interior story, style and characterizations have a retro Filmation style to them, deliberately so. Unfortunately, I'm not really drawn to comics drawn in animation style. Partly because it's really a faux or pastiche style. Animation has specific concerns and limitations it has to deal with that have nothing to do with comic books. Adapting that style for a print medium is a deliberate limiting style and usually used to communicate things that weren't really part of the intended message of the animation itself. Such as, when animation style is used in comics, it communicates that it will probably be toned and dumbed down in order to be suitable for kids. The Incredibles movie was suitable for all ages, many adults enjoyed it as much or more than kids. You do a comic drawn that way and it's suddenly aimed solely at 8 year olds.

Yet that style is compromised by the heavy use of computer to color and illustrate it, making it look more like a daily web-comic. So, the end result is feeling like reading a collection of strips of a web-comic that was heavily influenced by Alex Toth's work in animation. Not necessarily a bad thing, but not really what I was expecting when looking at the covers and it struggles in some places trying to mix it all into one style. And, the covers and some background scenes show that the artist really does have a wonderful line along the lines of Guy Davis as well as a strong design and layout skills so some panels are really beautiful where it all works. Give me Sea Ghost in a book with a more conventional style (though can still be influenced by the designs of Toth, just try not to actually ape it) and I think you'd have a winner.

Shadowland: Blood on the Streets: If I had known the mini was going to end the way it did,  I wouldn't have bothered. I wasn't getting the main mini-series, because by all accounts reading it was not required to enjoy the related minis and in this it was true. I was drawn by the inclusion of the Shroud, a long time favorite and the Paladdin who I do find interesting on occasion. Misty Knight and Silver Sable, don't really care one way or the other.

Sadly, most of it really seemed to be from Misty's point of view as the various heroes get drawn into investigating murders by the Hand, controlled by Daredevil. I liked the idea. I liked the idea of a good pulp story mixed in with heroes actually trying to solve a crime and the prospect of heroes fighting ninjas.

As it progressed, it seemed someone was setting the Hand up, using them as a scapegoat. Fine. Maybe not the Hand but some other hidden mastermind using ninjas, or at least well-trained killers, as henchmen. Only that's not where it went. Instead, it went for the cliche, a group of disgruntled cops turning vigilante to kill perps who got off using Daredevil and the Hand as cover. Completely anti-climactic considering the likes of the Shroud, Palladin, Misty Knight AND Silver Sable working on the case. Very little for them to really do and certainly no real physical action or viable threat level from the bad guys to the point that it takes the Hand trying to exact their revenge on the rogue cops that give them a reason for really being there.

It furthers the crime by making the head bad cop be Lt. Scarfe, longtime good cop and supporting cast member of Iron Fist. Another story that chooses to make the bad guy be a formerly good guy just out of the blue with no real supporting rationale. It works for the story being told barely, if he was a character never seen before. That would make the story merely mediocre with nothing to recommend it as it covers ground that other works have done better. But, to take a long-standing if minor character and turn him into the villain screams desperation of trying to make an otherwise dull story be shocking and have real ramifications. The character and the readers deserve better than that. There should be a real story behind it beyond just tired of seeing bad guys getting away.

Spider-Girl: I wouldn't have normally picked this up. It happened to be in my bag since I was signed up for the old series with a different character by the same name. And, I shouldn't like it for many reasons. I was a fan of the other series and hate to see it cancelled just so another character can use the name; while the art was clear, the coloring tried to give everything a sorta faux 3-D pixar feel to it, a popular coloring style these days but not my cup of tea as it just looks false and cold to me; several scenes and just the basic concept that just threw me out of the story; and her and her father's motivation is never explained. Yet, I found myself enjoying it despite that. It had a charm to it that is often lacking in Marvel's comics today outside of something with Squirrel Girl.

I doubt it's enough to make me pick it up on a regular basis. There were too many things just glossed over or ignored. It was one thing with May fighting crime, she had superpowers. But, here we have a teen-aged girl fighting crime but with no motivation beyond being a bit of a superhero groupie. She is supposed to have been trained by the best, but that's not really shown or explained. After all, she also once had powers. How much training since then has she had that really prepares her to take down grown men or mediocre supervillains that cops couldn't handle? It's a fine line between suspension of disbelief of having a teen-aged girl manage to outfight and outwit some minor supervillain and the cops commenting on how they had been unable to do so, you either build her up to be exceptional or make the cops seem completely inept. Sadly, the lame villain made the scene veer to the latter. How does she swing through the city, starting from a sidewalk? Did she somehow snag a nearby helicopter? And, is that Spider-man's webbing she's using, otherwise, where is all that line coming from and how is she shooting it? And, even if she's a capable fighter, what kind of father actually would allow his teen-age daughter fight criminals? It's a tired cliche  of irresponsibility when there's an adult hero at least supervising it, how irresponsible is it to just allow her to do it unsupervised?

While not enough for me to warrant to continually get it, I do hope it's successful. I think a book of it's type is needed in the marketplace and fills an underserved niche. However, it's the same niche that the other Spider-Girl filled and she struggled to find a readership and marketplace. Maybe they are hoping with this one tied to the mainstream continuity, it can get needed boosts by crossovers with the Spider-man books and other titles which the other book could not do. Although in my case it was part of what made it attractive, I didn't have to worry about the book getting highjacked by outside storylines.

Thunderstrike #1: Meanwhile DeFalco and Frenz return with another hero. I enjoyed Eric Masterton's turn as Thor and later Thunderstrike. There was a bit of the well-meaning nice every-man about him, struggling to balance job, family and a sideline business as a superhero. In many ways, he was of the same stripe as Peter Parker. He was a nice guy with a big sense of responsibility, struggling to find his way in an increasingly bizarre world without an operator's manual. And, ultimately it killed him. Ads from Marvel suggested that Eric was coming back, but the art and previews pretty much hinted that it's someone else that has inherited his powers and looks. It's no big surprise as it turns out to be his son Kevin who has struggles of his own. He's a teenager and he's never really come to terms with his dad's death. He resents his dad and almost all adults and their involvement in trying to tell him what the right things to do are, he's seen what doing the right thing gets you. He's a supervillain in the making. But, he's a teenager. That means he's full of contradictions and how he deliberately acts and how he instinctively acts are not always the same thing. It's a great beginning, to see how he grows and which paths he ultimately chooses to follow. And, being a DeFalco book, it means there's plenty of action, before the first issue is done, we see the new hero-to-be and a slam-bang fight with the Rhino. More first issues should be like this: introduction of principal characters, external and internal conflicts, angst, and plenty of action of superheroes fighting supervillains.

Time Masters #5: This mini is nearing its end and about the only thing that would make me get the final issue is I got the other four. It might just be easier to list where the comic goes wrong.

  1. The cover shows us the climactic reveal from the END of the book. The final scene is played out as the heroes are being attacked by someone moving too fast to be seen. But, thanks to the cover, we already know who it is. Otherwise, has nothing else to do with the rest of the story.
  2. After several issues with Claw and non-Titan Starfire, they are returned home without doing much of anything storywise other than to gripe and complain.
  3. Likewise, their villains are taken care of in such a casual manner it makes you wonder what the whole point of it was other than to give the heroes something to do other than looking for Bruce Wayne while giving time to relate the story of the Black Beetle's plot to catch up.
  4. What happened to Per Degaton, Despero and the Ultra-Humanite? After being in the book from the beginning, they went from interesting classic time-traveling masterminds to mere henchmen and are now gone, disappearing in between issues.
  5. Lastly, the art continues to look as if it's drawn with eyes for the sale on the original art market as Green Lantern continues to face the reader while reacting to things and making constructs behind him or the whole group holds a conversation facing the reader instead of each other. Bad storytelling.
Victorian Undead: Sherlock Holmes vs Dracula: I bypassed the Sherlock Holmes vs Zombies book, but Holmes is a character I love and with the increasing dearth of comics, a mini I thought I could live with. And, I've read several Sherlock Holmes and Dracula books in the past, so a comic is also going to appeal.

What's great about this mini is it doesn't try to be a pastiche. The art doesn't try to be Victorian illustration and the storytelling doesn't try to do it through Watson's eyes. It is using Holmes, Watson and Dracula as characters and being true to their characters without actually pretending to be done by Doyle or Stoker. Watson is drawn as the cliche'd older man while Holmes looks decades younger and a bit more good looking than he should but otherwise it all looks good. The covers to the first two issues have a great sense of design and color that really stand out, almost like vintage movie posters.

Likewise, the writing provides plenty of space for art and action to move the story, recognizing that it's a modern day comicbook with all the strengths and weaknesses of that vs prose (especially Victorian prose). It tells the story in according to the strengths of its media without seeming anachronistic or out of place. It's been years since I read Dracula, but so far the story seems to follow along the lines of Loren Estleman's Holmes-Dracula book, keeping to the story that Stoker told but telling the previously unrevealed roles that Holmes and Watson played from their point of view, changing very little of the original narrative.

The last mini had zombies and revenants, this has Dracula and vampires, will the next be mummies?

Tuesday, March 02, 2010

Looking at the JSA


JSA #36: A little late, but I tend to only get comics once a week or so now. In this case it gives a little added perspective in that I've read other reviews or seen the absence of reviews and comments on boards and so, when reading this, I was struck by something that many seem to have missed.

The story opens in the future where the villains have already won and a captured and graying Mr. Terrific is relating the story of how the JSA fell. It then flashbacks to the present day and the super-powered Fourth Reich launch an all out attack on the JSA starting with a trap laid out for Green Lantern, killing him almost instantly. From there, it's all out action and the heroes not faring too badly. The story is told well enough, giving an entertaining read and yet eager to see what happens next, how they are going to reset everything back to the status quo. Willingham knows how to pace the story with multiple characters without making it feel padded. We get little character bits and interaction, forward movement, sense of danger and conflict. It's not exactly pitch perfect, but it doesn't have the plodding feel of a Johns epic nor the sense of equating characterization to plotting. Characters are allowed to shine beyond the plot spotlight. The last two-parter was about Mordru and the new Dr. Fate, but we see the other characters doing more than chewing scenery, especially Green Lantern. Which plays off well here where he's taken out quickly but the Flash and Wildcat are shown off to great effect.

Only a few minor quibbles in writing and art. We see Lightning and Mr. America suiting up to join the battle but apparently arrive too late to do anything as the fight and comic is over without seeing them again. The villains are at least named this time out, so we have a scorecard but don't know anything about them. And, we get another character cameo with little context that seems out of the blue. Who the heck is the Veteran that the JSA are talking to who seems to be working for the US government? A generic government cog would have worked better than a writer's obscure pet character in such a manner. Likewise, we really don't know anything about the "Fourth Reich". Is it just a gathering of like-minded modern day Nazi supervillains or is there an actual movement with a leader, this group just being the assault team? The Red Skull and the later Baron Zemo worked as being masterminds, we can see them setting themselves up as rulers. The modern-day Captain Nazi doesn't have that kind of cred. Partly because he's not the original but also because we don't really see him leading or manipulating others to do the fighting for him. He comes across as a field leader but not the spiritual leader or mastermind of such a group.

Likewise with the heroes, Willingham seems to struggle with the more normal people being part of the team. Mr. America had been given a whip that is super-destructive, Sand has been absent from both teams though ostensibly still a member, Doctor Mid-nite is purposely given something else to do and Mr. Terrific is uberfied even more than he has been. Soon, a story is going to have to be told that tells us just who and why Mr. America is beyond the cypher that he was a friend of the previous title-holder and why that rates membership in the JSA. Especially, as he is usually one of the first taken out in any fight so far. When telling an epic styled story, characterization is allowed a little sliding, but many of the better writers of the past balanced the big arcs with small arcs or character focused stories in-between.

The art has a wonderful classic feel, the elder heroes are gray but still dynamic and heroic looking. Jay Garrick finally has gotten his hair cut. The coloring doesn't over power the art except for the scenes where Wildcat and Mr. Terrific are fighting Captain Nazi. As the heroes are wearing dark costumes, the backgrounds and the Christmas colored Captain Nazi also become very dark and hard to see. Makes you wonder if people coloring comics actually read the printed product in normal lighting. The glossy paper and dark/dense coloring combination can make the books harder to read except under specific conditions as the pages can be too dark to read without turning on bright lights or having to deal with the glare caused by light and the glossy pages turning dark pages into silhouettes with a bright glow in the middle and word balloons.

What I found especially interesting were the members of the Fourth Reich itself. See, the JSA in the forties didn't really fight that many WWII inspired bad guys. The publishers at DC thought that readers would like to escape from the realities of the War, not read about it. It is probably why DC didn't really have many patriotic inspired heroes of its own. It is hard to qualify Wonder Woman as one since she wasn't even really American and her stories had their own odd influences. That pretty much leaves Star-Spangled Kid and Stripesy, and Mr. America/Americommando as men inspired by Old Glory and patriotism to become heroes. This is a bit unique to DC in that almost every other company's heroes were clearly fighting the War as well as criminals on the homefront.

Also largely unique to DC was the general lack of super-villains during the early forties. There were a few, but most of the colorful and memorable villains didn't show up until near the end of the War and afterwards. This was partially true of most of the companies. In the early days, the tendency seemed to be the more fantastic the hero, the more generic his foes and vice-versa. The bulk of bad guys were mad scientists, gangsters and spies. But, it seemed especially true for DC over other companies, that the majority of their villains were as unmemorable and generic as their heroes weren't. Thus, when Thomas wrote All-Star Squadron, quite a few villains were ones that had been created since then. Especially the ones that related directly to the War effort. His opening arc included various time-tossed villains just to provide some colorful adversaries that wouldn't pop up for another couple of years.

This ties in to the Fourth Reich in that it's membership is largely of characters from other companies! The exceptions: Baroness Blitzkrieg has her roots in DC. Taking a page from Roy Thomas' book where he took Hillman's Baroness Blood name and used it for a whole new male character Baron Blood to bedevil the Invaders, the Baroness here takes her name from Baron Blitzkrieg that figured prominently in Thomas' All-Star Squadron (though his creation was prior to that). Her costume and powers are homage to another Thomas villain Der Zyklon. As far as I can tell, Shadow of War is an all new character while White Dragon appeared elsewhere in the DCU though the name was also of a GA villain that the Whip fought. Captain Nazi is a Fawcett villain that fought Captain Marvel and Bulletman before becoming the cause of the creation of his most recurring sparring partner, Captain Marvel Jr.

Green Ghoul, Captain Murder, Count Berlin, Hunter, Captain Swastika, Baron Gestapo are all actual GA villains (though visibly pretty different than here) and from MLJ comics! Dr. Demon is a name of a foe from the company when it was known as Archie in their 1960s and published The Shadow as a costumed hero. There was also a Doctor Deemon from the forties that fought Harvey's Captain Freedom. It's interesting that while DC is publishing all new tales of the MLJ heroes and promoting them, that the company's villains would crop up in the JSA with little to no fanfare whatsoever. And, no one seems to have noticed.

One of the big shames is that the DCU honors their golden-age heroes, have in place storytelling engines to utilize them and fit them into the continuity and history instead have decided to scrap the original characters in favor of all new versions. The JSA would have been a natural place to see one or two of the original MLJ heroes. Then again, we've not seen any of the original Quality or Fawcett characters become members either. It gives credence that the characters are public domain though. While the DC versions of the Archie heroes are taking place in-continuity as it were, they haven't been used outside of their own books. This makes sense as Archie will own the trademarks to the heroes after the license or books finally cease. So, reprints of the books with the heroes would be problematic as far as promoting or putting them on the cover. The villains, on the other hand... if they are public domain copyright-wise, there's no problem with creating new villains based on the old ones, it won't cause any trouble down the road. If you'd like a little history on some of these guys, I'll just point you to my site on them

JSA Annual #2: Nothing like being dropped into the middle of a JSA All-Stars story with little to no clue as to what's going on. Heck, it might be that the first part of this story is actually from Magog. It also plays up the stupidity that is the Magog character. David Reid was interesting. There aren't that many modern superheroes who don't wear costumes at all and so he had potential of being a normal guy superhero. He's got the powers, the training, and even the motivation of being a stand-up guy. But, he's not about the theatrics. He'd be just as happy using his powers as part of the police force or in the armed forces. His transition to Magog resulted in a whole personality change that never felt natural or logical enough to get across the sense of tragicness that I think they were going for. No internal conflict, no sacrifice. He just went from embodying the best of the patriotic soldier archetype to embodying all of the negative aspects. He was just part of the whole bad idea of bringing Kingdom Come into continuity and part of the JSA continuity.

So, his removal from the JSA should be a cause for rejoicing just as the team has had to repeatedly dump Hawkman-the-barbarian from their roster. The problem is that Magog was pretty much the motivating plot device to divide the JSA into two teams and two books. Removing him from the team and there's no in-story reasoning behind a long-term division between the two teams. I don't care as it removes many of the other bad-idea legacy characters that lately were introduced: Citizen Steel, Judomaster, Chimera, whatever Wildcat's son calls himself, the damaged Damage (isn't he dead in other books going on right now?). I'd chalk Cyclone up there but I find her personality to be both annoying and refreshing so that she is at least interesting to have around.

Friday, January 23, 2009

Some old fashioned Comic reviews

Haven't really talked about specific comics that I've been reading in a while, so...

The Faces of Evil at DC are a mixed bag in that it seems to have been left up to the various writers how to handle it. In the SECRET SIX, the cover spotlights Deadshot, and while the issue does focus on him a little bit in the beginning, the book really focuses on Bane if any single character. And, the story continues along organically as it would if there is no event whatsoever going on. If you use the cover to go by, you might be disappointed. The Vigilante cover features... the Vigilante. It doesn't even go for the effect of the villain's name overprinting the title. Whereas the JLA with Starbreaker is clearly focusing on the character and his "new" history and pretty much hijacks the title (though it does tie in to the ongoing storyline in the end).

The Amazing Spider-Girl #26: This book will be ending shortly as Spider-Girl will find a new home in the anthology Spider-man Family. Sad for me, as I have no interest in the other features of that book thus won't be picking it up. I can only hope that maybe her features will be collected.

The cover is very striking with a limited color scheme and painterly effects that don't overwhelm the fine lines. The story is nearing the end of what is a long plotline for this book. There are two Spider-Girls, one a clone the other not but which is which is unsure. The girl we've been following is just recently returned to her own body after Arana had hijacked it but she is still being aided mentally by a youngish Aunt May (who has long since died in this reality). Peter Parker has been taken over by the mind/spirit of Norman Osborn, while all of his and his daughter's friends and allies are trying to find him. Practically non-stop action and body-swapping all wonderfully rendered by Ron Frenz and Sal Buscema.

BPRD: The Black Goddess #1: On one hand, this is part of the larger ongoing plot as the world is going to heck and the BPRD are looking for Liz Sherman, mainly by trying to get some info on the Yellow Peril menace that kidnapped her and seems to have all the information. However, it is compellingly told by tying it in to the history of Lobster Johnson. One group is searching through his headquarters while another agent talks to the Lobster's last surviving aide. I love the bit as we see from Guy Davis' artwork that Lobster Johnson's headquarters has fallen into decay, metal is rusted and warped, debris and dust everywhere. Not just that, but it looks "real", leading to the comment by one of the BPRD team that they'd thought it would be "cooler looking". This has been one of the better monthly issues in a while that doesn't really leave you wishing you'd waited for the trade.

The Brave and the Bold #21: This has been an interesting storyline looking at an alien culture and we don't really see the Phantom Stranger much in sci-fi stories, especially on alien worlds though he works pretty well in that Doctor Who type way. The art team gives the book a wonderful painted look with a lush feel. However, part of the attraction of the B&B stories has long been the idea of single-issue stories and various team-ups. So, this story that seems to be a four parter with Green Lantern and Phantom Stranger teaming up, seems to be getting away from the point of the series, it could have been it's own mini. Waid had seemed to hit upon a good formula of being able to have smaller stories with different characters each month but tying into a larger storyarc. Another big flaw is the cover. While beautifully done, it tells you the team-up is between Green Lantern and Green Arrow. While GA is in the book, it isn't until near the end with him on Earth on a mission given by the Phantom Stranger.

Captain Britain and MI13 #9: The crew must fight their way out of a dream dimension. Various characters that I have no idea who they are and their abilities. Such as Pete Wisdom and Alistaire Stewart who seem to have magical abilities and knowledge when needed. Captain Midlands started out as a seemingly interesting low-budget Captain America for England riff, but ends up being a traitor and broken down old man, a scrawny one at that. Sadly, Blade seems to be there to stay despite his joining the team in order to kill one of them. The most interesting part of the whole story is the ending with Dracula on the moon and suggesting a team-up with Doctor Doom.

The Death-Defying 'Devil #2: This issue is a marked improvement in the Project: Superpowers books in that the story has a bit of pathos, a real reason for a hero-hero battle and the lurking menace of one of the biggest supervillains of the golden-age, the Claw. The Dragon is obviously one of the Little Wise Guys that hung around with Dare-devil in the past, only he has somehow been rejuvenated and given a costume and skills that are a reflection of Dare-Devil's. He thinks the returned hero is a fake usurping the hero's name and identity (as the returned heroes are framed by the government to be murderers and terrorists) and thus has set out to take him down. The 'Devil can't really set him straight because since his return he has been rendered mute. We also have the return of two other heroes that fought the Claw, Silver Streak who is as loquacious as 'Devil is quiet and the Ghost.

The art really doesn't seem to be up to par though, the work often looks more sketched than finished or solid and the colorist filling in big spaces with cool color blends further robs the book of vitality. The Silver Streak's original costumes were hardly iconic and had no silver (the name actually came from the race car he drove in his first appearance and referenced here), but this costume designed by Alex Ross is wretched. I don't know what the deal is with his fondness for the masks that go up the sides and back of the heads but leave the hair and most of the face visible are, but it is a terrible look. The artist does a better job with many of the quiet moments of the book and the appearance of the Ghost Plane.

One of the problems of this line has been the changing of the characters abilities and such with nary an explanation that establishes who and what the characters were before their time in the urn. Such as 'Devil's muteness. He gets another change this month, a healing ability that apparently includes his costume. Most of the changes, I have been aware of because I've read some of the original comics featuring all the characters that have so far been involved. Not so with the Ghost and if it continues in the same vein as the others, I will be at a loss to know where the original character ends and the Superpowers one begins. I know he fought the Claw and he had a plane and his look was somewhat similar to what we see here, but that's it.

The muteness of the lead character is also problematic. While the plot hinges on it, it prevents us from really getting to know the character at all. He ultimately has zero characterization, he's defined by how others react and refer to him. Even with Man-Thing and the Heap, we got hints at the tortured souls due to solid storytelling and narration. But, there's no narrative here, no thought balloons to direct us. There's no real reason to like this character as a character.

Green Arrow and Black Canary #16: Not one of Ladronn's better covers, it veers a little too much into Scott Kolins territory in style which doesn't really impress me much. The story and art are passable, but there's not really much meat to the story. While the cover is a "Faces of Evil" cover spotlighting Merlyn and he's the chief villain of the piece, he remains a cypher for most of the comic, just a paid assassin good with a bow and arrow. Some of the shots are outrageous, even for a comic. The shot through the bus is along the lines of the bus jumping the gap in the bridge in the movie Speed, enough to throw you out of the story. Neither story nor art sell it as a scene: why does he shoot through a moving bus when an easier shot is available? The angle is all wrong as he's ontop of a multi-storied building and is shooting at an extremely downward angle. And then on top of all that, the arrow is able to not only go through the body, but through a telephone pole as well. And, a word of advice, Arrow? Villains lie. Even if he tells you that you have no more arrows in your quiver, you might want to check as the art clearly shows there is one (and no mention as to what happened to the almost dozen that were in the quiver just on the previous page and he hadn't shot any more).

And, after the final battle and it's revealed who hired Merlyn and all, nothing is done with that. Did he run away during the battle to get apprehended by the cops? Who knows. Of course, the reason behind this is the whole story is NOT really about Merlyn or the theft of a green engine for autos and such. It's a set-up encounter and not really meant to mean much despite the cover playing Merlyn up. It's really about a girl that Arrow had saved in an earlier issue who has developed a fixation on him and is to become his Poison Ivy only she's called Poison Arrow and will be in the next issue. It's all about the readers seeing just how creepy she is and to set up for her big debut next issue. In a sense, Faces of Evil just occurred a month too early for the book.

Justice League of America #29: In this case, the Faces of Evil event does mean something. The cover is particularly effective in showing off the JLA villain of Starbreaker. Starbreaker is one of those cases where DC creates a villain similar to one at Marvel but the character comes off as being pretty hokey and deserving of ambiguity, in this case Starbreaker is their version of Galactus. He talks himself up a good deal in this comic and gives the reader his "new" back story with the League thanks to all the reboots and such. The writer is Len Wein who wrote a good many of the JLA tales back in the day and the art by Chris Cross is wonderfully old school dynamic. There are a few scenes that made me think of a couple of Silver-Age Neal Adams covers. The art does have a few problems. This takes place very early in JLA history apparently as it is Batman without the yellow oval. However, it's Green Arrow in his Neal Adams designed look which was quite some time after the "new look" for Batman. However, it's great seeing classic Aquaman treated seriously and looking impressive. And, lest readers are wondering exactly what happened to the ongoing storyline, the final page ties into the final page of the last issue, to show that this isn't a complete aberration.

Phantom Annual: A full blown team-up with Mandrake and he gets a slightly updated look, though I could do without the soul patch. But, at least he's not going into the jungles in full formal dress. The storyline is decent as Mandrake and Lothar start off investigating the murder of Lothar's cousin and get involved in a bigger plot of a criminal trying to find the location of a plant that can be made into a drug that will give him complete mind control over the subject. The story ultimately falls in the details. No effort is made to explain Mandrake or his abilities for anyone not at all familiar with the character. Like the artist in The Death Defying 'Devil, the artist here is mostly capable but at times doesn't really seem ready for the big leagues. In this case it's in his storytelling that renders various scenes and scene changes confusing. All in all, enjoyable if you're already a fan but nothing to really recommend it to others.

Solomon Kane #4: Wonderfully done cover by John Cassaday, moody and spooky. The sketchy artwork continues to work for this title, giving the comic a pulpy look over all, with a feeling for texture and a slightly flayed look of anatomy dummies. The biggest drawbacks continue to be the dried dead fish look of the skin-tones, especially Kane himself.

The Spirit #25: I'm looking forward to the creative change on this book. DC a month ago put out a comic with a few of Eisner's stories (even though at least one was originally written for a different character) but reading it and the regular monthly back to back illustrates where the book has gone wrong. Eisner had that cutesy way of naming his women that Kirby often had with characters, and his artwork and storytelling also had this kind of less than serious quality as well. But, it wasn't dated. He's a legend not because he did stuff in a nostalgic style but because he was cutting edge in his storytelling. His storytelling verged on satire and parody but it was also about life. His women were sexy, sultry and practically subversive. The Spirit was the equivalent of John McCain of DIE HARD only in a suit and mask. There should be this balance between the fairy tale of the character to the realness of crime and poverty, arbitrary nature of life and death.

In many ways, this book is more like a character DC already had access to and published off and on, Jack Cole's Midnight. Midnight WAS a parody and satire character of the masked man set. Midnight was all about poking fun at the juvenile nature of comics, he was the classic type to go into a bar and order milk and be gosh-wow earnest about it all despite the surreal nature of the rules of the world he operated in, that would make a talking monkey possible. Where the Spirit seemed to be trying to elevate the form, to write something that would on the surface seem juvenile but aimed at older readers, Midnight and Jack Cole was about taking the form to its extremes and bringing out the outrageous and ridiculous side of it.

So, the book looks good. I liked the cover and the suggestion of a villain and scene that unfortunately doesn't appear in the books. The insides are all well-done, an enjoyable all-ages type story. There are two artists which might explain the somewhat schizophrenic feel in the artwork or it could be just because of having to juggle some of the more caricaturistic styles of Dolan and the Spirit's lantern jaw with the depictions of the other characters. At times though the art seems to find its own pulpish style vs conforming to the pastiche style the book hews to.

Vigilante #2: It's great seeing Rick Leonardi doing a superhero comic again and Wolfman writing a character that he seems to naturally have an affinity for. I don't know anything about this incarnation of the character and the first two issues aren't really illuminating although this issue goes out of its way to say it's not Adrian Chase. Part of me just wishes Wolfman took advantage of all the reboots of the DCU and ignored all the issues after he left the character and just picked up where he left off. We have the current Vig going undercover as an inmate in a prison to uncover some information about the ordering of some bombings. Meanwhile, the Electrocutioner is on death row in this same prison and has been hired to take the man out. Great use of some minor league villains like Electrocutioner and Tobias Whale and yet making them capable and dangerous. Leonardi's artwork has bit of that John Romita Jr feel to it. He lacks JrJr's sense of weight and power and laying out a scene but there's more expression, atmosphere and detail. The insanity and evilness of the Electrocutioner when he survives his execution is palpable.

Wednesday, May 16, 2007

Roast of the Super-friends


As a kid, I remember this coming on TV. It was two consecutive nights, one was this roast, and the other was a live action adventure. I really wanted to watch them both and mom said (as usual) "It'll come back on in the summer as a re-run - you can watch it then." It never did! I've seen a few links online to clips of that program, but they're usually very small and grainy - this video is actually very clear by comparison. What a comment on the times, too!

Saturday, February 10, 2007

Yesterday's Post That I Didn't

Yesterday, I thought I would make a post inviting feedback. The topic would either be:
1. Most memorable comic book scenes or
2. Overall favorite comics (individual, mini-series, or ongoing titles).
I told my brother to get his input, after all this is supposed to be his blog as a companion to his golden age comics site.

But then I got distracted with installing Norton's Internet Security 2007 on my computer. For my computer it's a pain in the @$$. I had forgotten how I did it for 2006 and all in all ended up spending about 4 hours on it, with an hour of that just being on hold with tech support. For my brothers computer, that I'm working on now, no problems whatsoever. As a helpful note to others who may have the same difficulty, i.e. installer not downloading the product, download the trial-ware version (basically the full version but you're skipping the installer), then put your product key into that and its done.

Anyhoo, so then my brother comes home and tells me that someone had posted the exact same topic (most memorable comic scenes) on the John Byrne forum!

Most Memorable Comics Scenes

Just off the top of my head. There are a lot of truly great scenes out there, but if you have to ponder about it, then that defeats my intention.

1. Superman Annual For the Man Who Has Everything. Not the whole story but the part where Robin finally gets into position to save the day, then the fight plummets several floors down.

2. The Boy Who Collected Spider-Man. Probably the first truly touching comic book story I ever read, and thus why it's one of the first to spring to mind.

3. The last comic of Grant Morrisons run on Animal Man where Animal Man meets his Creator (in this case Morrison) and asks how come all this $h!t has been happening to him and The Creator tells him the touching story of trying to nurse a kitten back to health only to have it die. The Creator, after all, is only human and has become morose and brooding.




Favorite Comics

1. D'Arc Tangent. I'm a longtime fan of Phil Foglio's work from back when he did a monthly full page strip in Dragon Magazine. It's also a great companion to Byrne's Rog 2ooo.

2. Chris Clairmont's X-Men Graphic Novel God Loves, Man Kills.

3.
The old Brave and the Bold's featuring Green Lantern and Green Arrow. After 20 years, I still enjoy going back and re-reading those. You can also get these now in a TPB (trade paper back).


Send me your lists and I'll post 'em, or just to comment on my favorites. All replies welcome!