Wednesday, October 27, 2010

Random Thoughts: Costume Design and Telepathy

Here is a pet peeve of mine. One of many I guess. The artwork to the left is from JMS' new series Superman: Earth One. Forget that the concept itself is a bit over-done and only serves to dilute the power of the original and we saw exactly where this kind of thinking and publishing goes with Marvel's Ultimates line. No, my peeve here is about the costume redesign as it illustrates perfectly one of the more inane features of 21st Century costume designs. In ten years or so, we'll be talking about the bad designs of the early two-thousands and this will stand out much the same way we talk about 1990's costumes with mullets, shoulder-pads, bulky pouches on every single body part that could conceivably hold one and over-sized handguns that are in inverse proportion to the size of the hero's wrist holding it. This modern costume feature? Piping. Blow the image up and you'll see it, clearly used to define the edges of the chest and overly rendered sixpack abs. Another bit is on his inner thigh.

The stupidity here is that the piping in superhero costumes come from movies and television shows such as "Who Wants to be a Superhero". There the piping makes a bit of sense as its purpose is to do for real life costumes worn by real people what the comic book artist does for the costumes and characters in the comics. In real life, a person wearing tights, the costume isn't going to show off or delineate his muscles. Depending on the costume and fabric, it's going to wrinkle and be a little bulky looking or it's going to flatten the build and muscles (the difference being the George Reeves Superman look and the Christopher Reeve Superman look). Depending on the person's build and proportions and the costume design, the large areas of flat color with no detail may not be all that flattering a look. Thus, piping makes sense. It generally follows the contours of the human body, highlighting the shape and musculature of the body underneath while breaking up large blocks of flat color/no detail area. It's not needed here because you have the artist already working overtime to render every single muscle as if the hero has been flayed open. Here, the only purpose the piping could serve is to re-assure the reader that Superman is indeed wearing a costume and not just having his body painted blue and big "S" sticker affixed to his chest.

No Ordinary Family: This has been a guilty pleasure of mine. I say guilty because in many ways it isn't really very thought out or well done. Chiklis is a police artist, his job is drawing pictures of suspects, yet he routinely goes out to fight crime without the least care in disguising himself, especially since he is physically very memorable looking. Last week's episode showed the dangers of such and he does attempt a bit of a disguise with a hood, showing they are aware of the problem. This week? Back out confronting criminals with no type of disguise. Julie Benz keeps doing things with her super speed that works fine in comics but when you see it played out on the screen, it just screams that in no way it would work. The son deciding to use his math play football makes sense as a decision that a teenage boy would come up with, but again, the reality of it would play out very different. Knowing the angles and what to do is one thing, being able to physically do it is another. Thanks to this week's episode, I got to thinking about telepathy and mind-reading. It is so ingrained in us through tv, comics, classic sci-fi, and movies, I don't think anyone has really given it that much thought. Even when not talking about telepathy, when we see/hear/read people's thoughts in novels, comics and film, it's almost always in printed form, we get their thoughts spelled out for us in complete sentences. To the point, that we take it for granted, forgetting that the presentation is really a short-hand for something that is abstract and nebulous. We don't actually think that way (or only that way) and thus telepathy would probably work very differently.

Think about this, you're driving down the highway with the radio on. Your mind is doing several tasks at once. One, paying attention to where you're driving. You may be singing to the radio, thus you're also thinking of the song and the words coming up and the tune. You're also processing all the fall leaves and color, reading the signs for your exit. The song itself may summon up images of a childhood sweetheart or a scene it's illustrating. Now, as a writer I spend time driving thinking about things to write, or in this case, telepathy. Otherwise, most times, we don't think in concrete direct complete sentences. Trapped in a secret or to tell a lie, we don't think in sentence about what we're trying to cover up, but often what can we say instead and does the person in front of us believe us. If I look at someone that's attractive, I don't usually literally think, "wow, she's attractive" but is a far more visceral response. If I tell you to think of a Pink Panther, are you thinking the words, the cartoon character, Steve Martin, or Peter Sellers or all of the above. A telepath wouldn't hear sentences, and if they did, most of them would be jumbled, stream of consciousness or one word responses. They should pick up the various stimuli the person is being exposed to and maybe in the varying degrees of strength that those are imprinting on the person's thought processes jumbled with words and abstract thought that the person may be going through. A few times, someone will be shown to be telepathic in such a manner, but in those cases, the thought processes are even more fragmented, to be almost all dream-like and nebulous, as if the person being read is high on some kind of mind altering substance, it's all external stimuli but no reading of actual thought processes.

Imagine what it really would be like being a telepath in high school and not being able to turn it off, able to read the minds of every hormone sexually charged and frustrated teen-ager, of all their insecurities, focusing on class subject matter, dreading tests. It would be a nightmare. And, probably not at all conducive to any kind of linear storytelling.

Tuesday, October 19, 2010

Halloween equals good comics

I am finding that October and the time of Halloween is a time for some good comics. It's been perfect time in past years for dipping into the back-issue trades and picking up some of the Horror-hero characters from Marvel such as Essentials starring Ghost Rider, Doctor Voodoo, the Living Mummy, and the Scarecrow. This year there is a nice smallish volume featuring some of the b/w magazine stories featuring their various vampires including Morbius (one of my favorites, especially when done by Gil Kane). There is also a hardcover sampling of Dick Briefer's Frankenstein stories, a series that ran the gamut of being straight forward horror, to a supervillain, to an almost cuddly affable monster ala Herman Munster, years before that series ever did it.

Angel vs Frankenstein II: John Byrne returns this Halloween to Angel & Frankenstein. As with the first one, the only real drawback is that it could use another issue or two to really bring out the tension and horror as there is so much for one issue to do. It's a period piece, so it has to establish both the physical place but also the status quo and supporting cast and make us care for them and worry about them. Byrne manages in a few short pages to introduce various characters, some with secrets, relationships and pasts all of their own and make them compelling enough that a one issue story just seems too short for them. His version of the Frankenstein Monster is in keeping with the classic novel. He's bizarre and scary looking and presented as a sociopath and not some misunderstood Romantic Hero. The story presents about as definitive a death scene as you can possibly get when dealing with a creature that seems too tough to die.

Batman: Hidden Treasures: Most new fans think of horror comics and they no doubt think of the likes of the dark fantasy of Neil Gaiman or Alan Moore's Swamp Thing. Older fans will think of the works of Tom Sutton, Mike Ploog and the legendary Berni Wrightson. Berni is one of those creators like Steranko, Barry Windsor Smith, Dave Stevens and Neal Adams, men who don't have many lengthy credits or long stretches of work to their name, but the little they have done was game changing and influential on so many levels. Wrightson's name is inextricably linked to Swamp Thing, but he's proven to be a great Batman artist. This book presents two Batman stories, one previously unpublished and one that has been published many times when he and Swamp Thing first crossed paths.

The first story part prose and part pin-ups as Batman investigates a serial killer of homeless people and it leads him to Slaughter Swamp and comic's first swamp monster, Solomon Grundy. The prose of the story is a little confusing at first as the identity of the narrator is kept purposely obscure until the end. However, I spent considerable time in the first two pages trying to figure out the point of view of the story, who the narrator was as it doesn't make it clear that the narrator is not supposed to be a witness to the events of the story. It's only by the tone that you first rule out Batman and then Commissioner Gordon and after that point, I was sufficiently hooked into the story to not care. In fact, when the revelation did come, it just seemed a bit too cutesy and I really no longer cared.

Wrightson's art is excellent and strong enough that Kevin Nowlan's usually overpowering inking was kept to a minimum annoyance. Most of the time I could forget Nowlan was the inker until certain panels with people's faces and his habit of going cubist on straight on head-shots of characters by making their mouths look like they are being viewed by an extreme angle, at odds with the rest of the face. It tends to give all his faces this puckered or constipated expression. Plus, his line is often thin and inorganic, something I wouldn't think to match up with an artist like Wrightson whose art is practically synonymous for being natural and organic. However, for the most part the pairing works surprisingly well.

The second story is the reprinted "Night of the Bat" by Lein Wein and Wrightson from Swamp Thing #7, first series. The story has obviously been re-colored which makes its presence known in several places, such as putting a leaf pattern in Swamp Thing's thought balloons. I miss this version of Swamp Thing, when he really was Alec Holland and before he went all supernatural and elemental.

JSA 80-Page Giant 2010: This is one of those books that if I looked at it first I would have returned it. It was a JSA book so it got put in my bag automatically and I did not realize it was not the regular monthly title since it had the Justice Society of America title logo in the usual place. Instead it's just a big book focusing on the legacy characters in short story bits with varying degrees of lameness. The Obsidian story contained the overpowering and scratchy inks of Bill Sienkiewicz in a story that was little more than the writer recapping Obsidian's lifestory and homosexuality, reinforcing his total misinterpretation of Obsidian's story in the JLA. And, as the plot is about Obsidian and his boyfriend trying to adopt and thus the regaling of his life-story, it's lame in that we don't get a reason they are turned down. Especially as the most logical conclusion of him being a superhero is denied. Told what it's not, but not what it is. The Jesse Quick story was passable with nice art but otherwise unforgettable. Mr. Terrific's story was confusing as it starts with a guy in a coma, I at first figured everything after that was meant to be a flashback on how he got to be in a coma. Instead, it was supposed to be about him coming out of the coma. A pity the artist drew him asleep then. And, we see Mr. Terrific now flying with some kind of jet-boots? Cyclone's story reinforces her contradictory nature. In many ways she's annoying and she's meant to be and yet I find her all the more likable and fresh for that. The best thing about the Wildcat and son story was that for once his son didn't annoy me in a bad way too much and the artwork was far better than I had seen by Williams in JSA All-Stars. Sand and Dr. Fate were just boring, to the point that I kept nodding off in between word balloons in mid panel. Then there's the whole idea that the latter story is telling readers it's ok to commit suicide in order to be reunited with the ones you love.

Magnus #2: A solid comic that updates the future of Magnus for modern sensibilities but still has enough of the style, themes and background to be familiar with the other versions. The artist at times seems a little overwhelmed at times in depicting the action scenes or small things like a character's hairstyle. As the story concerned itself with white slavery and exploitation of women, the comic veers close to being too adult and prurient when it doesn't really need to be.

We get signs that in the future, there are other threats other than just the robots, including cyborgs and what appear to be aliens that consider human meat a delicacy. This brings a needed variety to Magnus' future world. Even more development of that world is needed, though. The book was originally created in the 1960s, we could use a book that is more multi-cultural, with more strong female characters other than Leeja who offers herself up as victim-bait this issue.

Warlord of Mars #1: Calling the book "Warlord of Mars" and I'd expect that ideally, John Carter would be on Mars by the third page. I don't think you need to drag out his past, it's not really that important. However, this is a Dynamite book so I don't really expect to see John Carter get to Mars until the fourth issue, they like their decompression too much and dragging out the origins of the characters.

Surprisingly, it didn't bother me too much with the first issue in that they decided to tell a dual story giving us the backgrounds of both Carter and Tars Tarkas so we see still get quite a bit of Mars. I think the backdrop at least gives us an idea of what kind of man John Carter is, fiercely loyal and quick to fight if the situation demands it. What is missing is the idea from the books that Carter is some kind of immortal with little memory of his past but always finding himself embroiled in conflict and battles.

Sadowski delivers on the art and it's not so colored that the pencils are lost. However, the story is a bit confusing as Union Soldiers are colored to be wearing grays, the short-hand identification of the Rebels. Maybe the colorist didn't know that the bad-guys in the story were supposed to be the Northerners and not the South for a change?

Multiple covers, so I chose the Joe Jusko one myself. Reminded me of when I first discovered John Carter, Deja Thoris and Tars Tarkas and those paperback covers.

Monday, October 11, 2010

Legend of the Guard, Baltimore, and Dr. Solar

Was cleaning up for my girlfriend's visit and came across a few books that I had thought were worth recommending and somehow just fell by the wayside.

Mouse Guard: Legends of the Guard #3: Mouse Guard is one of the best Independent comics out there and something that is designed to appeal to a wider range of ages and audiences than your typical superhero comic now put out by the major companies. I normally don't get it for a couple of reasons. One, the price on them always seemed a bit high to the actual time it would take to read it. Two, the art which I like on browsing the comic I discovered didn't really work for me in large dosage after I sat down to read one of the trades that I checked out of the library. In small doses, for a page or two, I find the art and print quality striking, but I cannot put my finger on why it doesn't work for me in the longer form. However, Legends of the Guard #3 has smaller stories by other creators such as B.P.R.D.'s and The Marquis' Guy Davis. The other creators in this issue I'm not as familiar with, but the stories are all top notch, most with a humorous bent. "The Ballad of Nettledown" by Nate Pride has a certain Jeff Smith feel in places and delivers a wonderfully whimsical tale. The final story is a truncated adaption of Edgar Allen Poe's "The Raven" with appropriately gloomy art, perfect for reading in October.

Baltimore: The Plague Ships: A while back, Mike Mignola and Christopher Golden wrote the novel Baltimore or the Steadfast Tin Soldier and the Vampire. As a novel, it fits firmly the style of Mignola's original Hellboy comic book tales though it does not take place in that world. Instead, its action is in the final days of World War I, where Captain Baltimore discovers something worse than the War, vampires who are responsible for widespread sickness and deaths that are being passed off as a plague sweeping England. Plus, he earns the personal enmity of one that he had dared to defy and scar during the War and whom he vows to hunt down and kill. Most of the novel, Baltimore is little seen, as it centers largely around several of his friends that are waiting for him in an inn and their sharing stories of horrors and terrors they have personally seen and experienced.

"The Plague Ships" is a mini-series set largely in the missing years of the novel, after Baltimore's experience in the War but before his climactic meeting with his friends and the final confrontation. As such, the mood and atmosphere of a world that is gray, dismal, and claustrophobic in its feel of impending doom is carried over from the novel. The second issue slows down the story to take time to visibly recount Baltimore's war-time experiences and encountering the vampire. The art by Ben Stenback is not as stylized as Mignola's but it grounds the story with a relative down to earth realism that underscores the horrors. Colorist Dave Stewart knows his craft well, how to use color to supplement the mood and atmosphere of the story without being distracting.

Another beautiful book by Mignola and the people at Dark Horse is the slim hard-cover volume The Amazing Screw-On Head and Other Curious Objects. The book collects various one-shot stories and stories produced as part of anthologies: "The Amazing Screw-On Head", "The Magician and the Snake", and "Abu Gung and the Beanstalk" (which is actually re-done and expanded for this volume). To round it out are also a trio of stories done specifically for this book and a sketchbook which are always fun to look at. It is also one of the most affordable buys around, $17.99 at full US price. That's cheaper than many trades and this actually has substantial new material and will look good on any bookshelf.

The only drawback is a backpage of advertising for other books by Dark Horse and collections of Mignola's. Not something I look for in my hardbacks.

Lastly, also from Dark Horse, is the trade paperback collecting the first seven issues of Doctor Solar, Man of the Atom. First published in 1962 and 1963, one can see how the title reflects the times but manages also something different. Think of the first issues of Green Lantern, the Flash, and the Justice League. Think of the first few stories of Spider-man, the Fantastic Four, and the Avengers. While Stan Lee talks about how he was trying to write superheroes for a sophisticated audience, Western's take on superheroes seemed to really walk the walk. Doctor Solar was the type of science fiction hero one would almost expect to see on television. His powers had a severe drawback that provided tension between him and his would be girlfriend. The stories themselves were more along the lines of popular spy shows or science-fiction shows like The Man From U.N.C.L.E. or Voyage to the Bottom of the Sea. There was something more literary and even more real-world than anything going on at DC or Marvel. While Charlton had the similarly powered Captain Atom whose appearances bracketed these stories, it might be their Peacemaker that came closest to reflecting a real-world superhero. Added to that are early stylistic covers by Richard M. Powers reflecting many of his science fiction covers at the time while the later painted covers by George Wilson was reminiscent of many 1950s lurid paperback covers (I believe he also painted the covers of a few Phantom paperbacks). Wilson painted covers for much of Western Publishing's line, easily separating them visibly from the standard comic book covers of the other companies on the racks. His covers alone are often worth getting the books for, Dark Horse should do an art book just collecting all his various covers, though that may mean working out a deal from the property holders of Twilight Zone, Star Trek, Dark Shadows, etc.

Likewise, the artwork by Bob Fujitani and Frank Bolle are decidedly not flashy as Jack Kirby, Gil Kane, or even Don Heck. This is interesting as in the 1940s, Fujitani was one of the more bombastic and stylistic artists around. Otherwise, the illustrations looked like it belonged more to a slick magazine than one of a superhero. Even when he finally does get in a real costume like a more standard superhero, it's still very utilitarian looking and possessing wrinkles and folds.

Looking back, at least to this volume, the stories might seem a little dull. His powers are ill-defined and powerful yet often leaving him vulnerable to wearing himself out. In fact, that was the biggest danger, no one was really a direct threat. In that way, the stories were not too dissimilar to the adventures of various television heroes in the 1970s where we saw the likes of the Bionic Man, the Invisible Man, and the Incredible Hulk taking on fairly mundane type threats. Yet, it's this grounding that makes the character and stories seem more serious about the science and basic realism that it's going for. It's not the 1950s science fiction and characterization still fueling DC nor the over-wrought teen-age angst and pop culture science fiction storytelling that drove Marvel. Doctor Solar and the rest of their line looked like they were truly offering something for more discriminating readers.

And, this carries over into the trade's appearance as well. With the cover being a reproduction of one of Richard Powers abstract covers on the front and the more pulp-paperback influenced painting by George Wilson on the top half of the back, even the trade looks like it takes itself a bit more seriously than most comic book reprints.

I'm glad to see Dark Horse reprinting these in paperback as well as the Archives, which are just a bit out of my price range.