Showing posts with label Angel. Show all posts
Showing posts with label Angel. Show all posts

Tuesday, October 19, 2010

Halloween equals good comics

I am finding that October and the time of Halloween is a time for some good comics. It's been perfect time in past years for dipping into the back-issue trades and picking up some of the Horror-hero characters from Marvel such as Essentials starring Ghost Rider, Doctor Voodoo, the Living Mummy, and the Scarecrow. This year there is a nice smallish volume featuring some of the b/w magazine stories featuring their various vampires including Morbius (one of my favorites, especially when done by Gil Kane). There is also a hardcover sampling of Dick Briefer's Frankenstein stories, a series that ran the gamut of being straight forward horror, to a supervillain, to an almost cuddly affable monster ala Herman Munster, years before that series ever did it.

Angel vs Frankenstein II: John Byrne returns this Halloween to Angel & Frankenstein. As with the first one, the only real drawback is that it could use another issue or two to really bring out the tension and horror as there is so much for one issue to do. It's a period piece, so it has to establish both the physical place but also the status quo and supporting cast and make us care for them and worry about them. Byrne manages in a few short pages to introduce various characters, some with secrets, relationships and pasts all of their own and make them compelling enough that a one issue story just seems too short for them. His version of the Frankenstein Monster is in keeping with the classic novel. He's bizarre and scary looking and presented as a sociopath and not some misunderstood Romantic Hero. The story presents about as definitive a death scene as you can possibly get when dealing with a creature that seems too tough to die.

Batman: Hidden Treasures: Most new fans think of horror comics and they no doubt think of the likes of the dark fantasy of Neil Gaiman or Alan Moore's Swamp Thing. Older fans will think of the works of Tom Sutton, Mike Ploog and the legendary Berni Wrightson. Berni is one of those creators like Steranko, Barry Windsor Smith, Dave Stevens and Neal Adams, men who don't have many lengthy credits or long stretches of work to their name, but the little they have done was game changing and influential on so many levels. Wrightson's name is inextricably linked to Swamp Thing, but he's proven to be a great Batman artist. This book presents two Batman stories, one previously unpublished and one that has been published many times when he and Swamp Thing first crossed paths.

The first story part prose and part pin-ups as Batman investigates a serial killer of homeless people and it leads him to Slaughter Swamp and comic's first swamp monster, Solomon Grundy. The prose of the story is a little confusing at first as the identity of the narrator is kept purposely obscure until the end. However, I spent considerable time in the first two pages trying to figure out the point of view of the story, who the narrator was as it doesn't make it clear that the narrator is not supposed to be a witness to the events of the story. It's only by the tone that you first rule out Batman and then Commissioner Gordon and after that point, I was sufficiently hooked into the story to not care. In fact, when the revelation did come, it just seemed a bit too cutesy and I really no longer cared.

Wrightson's art is excellent and strong enough that Kevin Nowlan's usually overpowering inking was kept to a minimum annoyance. Most of the time I could forget Nowlan was the inker until certain panels with people's faces and his habit of going cubist on straight on head-shots of characters by making their mouths look like they are being viewed by an extreme angle, at odds with the rest of the face. It tends to give all his faces this puckered or constipated expression. Plus, his line is often thin and inorganic, something I wouldn't think to match up with an artist like Wrightson whose art is practically synonymous for being natural and organic. However, for the most part the pairing works surprisingly well.

The second story is the reprinted "Night of the Bat" by Lein Wein and Wrightson from Swamp Thing #7, first series. The story has obviously been re-colored which makes its presence known in several places, such as putting a leaf pattern in Swamp Thing's thought balloons. I miss this version of Swamp Thing, when he really was Alec Holland and before he went all supernatural and elemental.

JSA 80-Page Giant 2010: This is one of those books that if I looked at it first I would have returned it. It was a JSA book so it got put in my bag automatically and I did not realize it was not the regular monthly title since it had the Justice Society of America title logo in the usual place. Instead it's just a big book focusing on the legacy characters in short story bits with varying degrees of lameness. The Obsidian story contained the overpowering and scratchy inks of Bill Sienkiewicz in a story that was little more than the writer recapping Obsidian's lifestory and homosexuality, reinforcing his total misinterpretation of Obsidian's story in the JLA. And, as the plot is about Obsidian and his boyfriend trying to adopt and thus the regaling of his life-story, it's lame in that we don't get a reason they are turned down. Especially as the most logical conclusion of him being a superhero is denied. Told what it's not, but not what it is. The Jesse Quick story was passable with nice art but otherwise unforgettable. Mr. Terrific's story was confusing as it starts with a guy in a coma, I at first figured everything after that was meant to be a flashback on how he got to be in a coma. Instead, it was supposed to be about him coming out of the coma. A pity the artist drew him asleep then. And, we see Mr. Terrific now flying with some kind of jet-boots? Cyclone's story reinforces her contradictory nature. In many ways she's annoying and she's meant to be and yet I find her all the more likable and fresh for that. The best thing about the Wildcat and son story was that for once his son didn't annoy me in a bad way too much and the artwork was far better than I had seen by Williams in JSA All-Stars. Sand and Dr. Fate were just boring, to the point that I kept nodding off in between word balloons in mid panel. Then there's the whole idea that the latter story is telling readers it's ok to commit suicide in order to be reunited with the ones you love.

Magnus #2: A solid comic that updates the future of Magnus for modern sensibilities but still has enough of the style, themes and background to be familiar with the other versions. The artist at times seems a little overwhelmed at times in depicting the action scenes or small things like a character's hairstyle. As the story concerned itself with white slavery and exploitation of women, the comic veers close to being too adult and prurient when it doesn't really need to be.

We get signs that in the future, there are other threats other than just the robots, including cyborgs and what appear to be aliens that consider human meat a delicacy. This brings a needed variety to Magnus' future world. Even more development of that world is needed, though. The book was originally created in the 1960s, we could use a book that is more multi-cultural, with more strong female characters other than Leeja who offers herself up as victim-bait this issue.

Warlord of Mars #1: Calling the book "Warlord of Mars" and I'd expect that ideally, John Carter would be on Mars by the third page. I don't think you need to drag out his past, it's not really that important. However, this is a Dynamite book so I don't really expect to see John Carter get to Mars until the fourth issue, they like their decompression too much and dragging out the origins of the characters.

Surprisingly, it didn't bother me too much with the first issue in that they decided to tell a dual story giving us the backgrounds of both Carter and Tars Tarkas so we see still get quite a bit of Mars. I think the backdrop at least gives us an idea of what kind of man John Carter is, fiercely loyal and quick to fight if the situation demands it. What is missing is the idea from the books that Carter is some kind of immortal with little memory of his past but always finding himself embroiled in conflict and battles.

Sadowski delivers on the art and it's not so colored that the pencils are lost. However, the story is a bit confusing as Union Soldiers are colored to be wearing grays, the short-hand identification of the Rebels. Maybe the colorist didn't know that the bad-guys in the story were supposed to be the Northerners and not the South for a change?

Multiple covers, so I chose the Joe Jusko one myself. Reminded me of when I first discovered John Carter, Deja Thoris and Tars Tarkas and those paperback covers.

Monday, April 12, 2010

JSA, Lorne, Black Terror & More


Angel Special: Lorne: Actor Andrew Hallett, who played the other-dimensional demon and karaoke bar owner Lorne from the television series Angel, died 2 years ago from congestive heart failure at the age of 32. John Byrne wrote, drew and inked this special book that serves as a tribute to the actor and his beloved character with proceeds going to charity. In addition to the comic story are photos of Hallett in and out of the make-up as well as a tribute by Hallett's friend and co-star Mark Lutz. Lutz' character, the Groosalugg likewise figures prominently in this tale.

Byrne tells a story that fits in well with the tone and continuity of the television series while also including things that wouldn't translate as well to live action on the small screen (and budget) such as a large flying dragon, huge monsters and ancient nigh omnipotent beings as designed by Byrne. It's a story of fate and sacrifice that while Lorne faces a personal crisis, a threat arises that he alone is specially suited for. In the days of epics that span dozens of issues and hundreds of pages, it's a tight little tale and a fitting tribute.

Byrne has a knack for drawing supernatural and horror stories, and he has found a good synthesis with his Angel projects that allow him to draw the fantastic alongside the every day. The opening scene of Fred walking down the street and getting attacked by vampires is beautiful stuff. If there's a weakness, it's in the likenesses. Angel and Lorne look reasonably close to their screen counterparts, but Fred and Groo look a bit more generic than specifically as Amy Acker and Mark Lutz.

Astro City: The Dark Age Book Four #3: I'd love to John Byrne do a special issue or two of Busiek's Astro City, tackling some of the strange and yet identifiably iconic characters created in the comic. Especially given Byrne's talent at distinctive architecture. Not a slam against Brett Anderson at all, as he does a fantastic job. Most artists excel either at the everyday and mundane stuff but couldn't really pull off a cosmic Kirby sky-god or then switch gears and have vampires and giant bugs and have it all look like it belongs existing side by side.

The story continues as the Williams brothers continue their denigration into what they hate as they pursue the man responsible for the death of their parents. Such as their disdain for heroes in general and the Silver Agent in particular because of the innocent bystanders caught in middle of the battles like them and their parents. Yet, when they are given the choice to help the victims or pursue their foe, they chose the latter. "Another line crossed."

As this tale has possibly drawn out a little too long, the constant influx of new characters and designs of heroes and villains grabs my interest. In this case it's the deadly Pale Horseman who goes after and executes all criminals no matter how petty their crimes, reflecting the time of the grim and gritty comics and the darker and more violent heroes.

Black Terror #9: Probably the best issue of the series so far. One, it's a story that is self-contained, done in one. Two, it is finally moving a bit of telling stories whose plots are dictated by events of Project Superpowers (such as his rescuing Tim in the mini, and the setting free and avenging of the American Crusader that kicked off the ongoing). Lastly, it's a real story with believable motivations and logical extrapolation of character. Such as seeing Mystico looking like a mummy as opposed to a man in a suit. At least here it acknowledges it's not the way he normally looked and gives a logical reason for it in the same book. It's not the way I would have handled the character, but it's a logical take. Just as the character's darkening which is all too prevalent in the Superpowers books is handled completely in this one book as it's about both his fall and redemption.

I disagree with the set-up, that an innocent bystander is killed when the Black Terror tackles a bank robbery and a bullet ricochet's off his chest. It's introducing something that would happen in the real world, but it doesn't really follow through with it. It's such an occurrence that sparked Marvel's Civil War (admittedly on a bigger scale), that superheroes act without oversight and controls. As the story isn't about the role of the vigilante and the problems of vigilantism vs legally appointed cops, that set-up needs to be tweaked so that the Black Terror is not even indirectly responsible for the girl's death other than in his own mind and sense of responsibility. That he apparently easily dismisses the concern and sees himself as the hero makes him seem even more dangerous as an individual NOT more heroic.

Another disagreement stems from the the whole pirate motif. This story at least starts off by seeing that the Terror's other path was one of a healer of sorts, one that helped cure people's ills and showing him what the path not taken could have been. But, it ends reinforcing that his costume & character do not reflect his medical background but the pirate connotations.

This goes hand in hand with something I raised in the Torch mini-series by Marvel. Part of the problem is that nine issues in, and we still have a character who hasn't taken one step at setting up a life outside of being the Black Terror. He takes a taxi but we haven't seen any indication that he does anything that would earn him any money. Where does he live? What does he do on his down time? The scene of him seeing what life could have been is about the closest we've gotten to really seeing the man behind the mask since he became the Black Terror, that he might have other dreams and desires. We need to see Benton have a life outside of the Black Terror because it gives his role and actions context and ramifications. It adds a personal dimension and personal sacrifice to being the hero.
Dragon Age #1: I got this for two reasons. The first being that I would like to see a good fantasy comic. It's interesting that everything comics do so well, yet I've not seen a really good "Lord of the Rings" type fantasy. The second, and main reason, was that Orson Scott Card's name is attached as co-writer.

Card has written a few comics, but he's known mostly for his science fiction (and some horror and fantasy as well). I've taken a writing class under him and enjoy his reviews and commentary printed in The Rhinoceros Times. This makes an interesting counterpoint to the comic as he comes across as being pretty definitive of what he likes and dislikes, especially in fantasy. He's not a fan of much fantasy that seeks to follow the Tolkien model (not to say that he dislikes Tolkien, just that most that follow it are not very original or thought out).

Yet, this is a very, very bad comic. There's a decent story in the core concept: a man and a woman find themselves in a Romeo-Juliet relationship ie they are in love but are of factions that are mortal enemies, in this case Templar Knights and Magi. When word gets out that she's pregnant, the Templars order her death. It's a mission he is willing to carry out as he mistakenly thinks she has been with someone else. And, by the issue's end, he's killed her and presumably their daughter is the main character in the following issues.

The storytelling is what kills it. First the manga influenced artwork does a miserable job at telling the story and getting across the action of key scenes. Such as when the would be Templar sees his girlfriend being comforted by a friend and mistakes it for something more intimate, he is unrecognizable. He could be any other character. A lot of stuff goes unexplained that don't make sense but play important roles in the way the world works. As this is something Card frequently harps upon, it's hard to believe that his name could be attached that makes such fundamental errors. We don't know exactly why the two factions hate each other though it seems to be religious based. We know the Magi and Templars hate each other, but we don't know how their world works. We don't know who is actually in control, that makes the laws, that the people follow. We don't know what gives the Templars their authority to hunt and kill Mages nor do we know exactly what offenses lead to a death sentence. Nor do we know why the two "towers" that train the Templars and Magi would exist so close together, in the very same town it appears, if they hate each other to the point of willfully killing each other. We don't see these characters or the two factions in context of the world they inhabit, so the conflict comes across as being baseless and ludicrous.

Dragon Age is first a video game; some of those details may be found there. But, the story gives only an extremely shallow feel of the basic concepts. Card knows better. He knows that most Fantasy stories are partially a milieu story ie one of world-building and exploration.

Justice Society of America #37: Twenty years in the future, Mr. Terrific relates the battle of the JSA against the Fourth Reich and how just when victory seemed to be in their grasp, they lost it all. What is unrevealed is exactly how that led to the fall of ALL superheroes, especially as the majority of the villains don't come across as that big of threats. We see Lightning and Mr. America enter the battle but it's Lightning is the one who we see take down an impressive foe with ease. The story then transitions to what the older, depowered and captured heroes are up to and hints at their big plan to set the world aright.

The story comes across as a good old-fashioned piece of fun and fluff. I couldn't help but think of the classic "Days of Future-Past" that told a similar story of older heroes facing extermination try to undo the events in their past/our present that set the world on that particularly dark course. So far, this story doesn't threaten to usurp that one in classic status as that story so easily gave so many iconic yet tragic and bittersweet moments and scenes such as the final charge against the Sentinels. But, the story succeeds in entertaining and providing some good superhero throw-downs with twists along the way even while the reader knows the pre-ordained conclusions. Of course part of that is probably due to the fact it's a title that doesn't require reading a host of other books to understand what's going on, there's not rampant death just to increase body counts or make the books seem more serious and edgy ala Robinson's Cry for Justice and Justice League.

Mr. America's place on this team continues to be a bit of an enigma as he doesn't add one iota of presence. Of the young guns, he should be the one that comes across more strongly and with a certain amount of experience and world-view. He has had formal training and presumably faced some very bad guys as part of the FBI, he already was a professional crime-fighter. He dresses the part of Captain America, but he remains a complete cypher and rank rookie. A bit of that is because it has the same shortcomings listed in the Black Terror book ie there's no real sense of who these characters are outside of the team. A little of that is forgiven in a team book as the focus of characters has to rotate through the larger cast. When you have a book like the traditional JLA, the job is made easier as many characters have their own books and there can be more focus on the secondary characters in terms of subplots and characterizations. Heck, it's part of the reasoning behind having B and C listers joining the teams to begin with. It allows for character growth and subplots without worrying about the events in the solo books.

Kid Karneval is taken out with one punch after a lot of build-up. The rest of the Reich is identified as if they had been seen before this storyline but most of them are just place-holders, we aren't told anything about them (especially as half are based on characters from MLJ and thus have no prior context or continuity to the DCU). In fact, the Fourth Reich is the weakest part of the story. As a group, they aren't threatening, their powers and abilities are not defined. Nor do we see an actual face to this new Reich, who is behind it all. On one side, the story is Mr. Terrific's story, we see it through his eyes. He personalizes the superhero side. We don't really have his opposite number though. We don't know who the villain is that set all of this up, that put together this team (or, how other than being a psychopath, the Kid fits in with the group ideologically). It needs a Red Skull/Zemo/Baron Strucker to stand on the opposite end and serve as the focal point, to be the villain whose plans and desires are the motivating forces for the story, to embody the opposite side. Especially since this is NOT really a story about the evils of Nazism. The villains are Nazis, but that's short-hand here for them wanting to conquer the world, it's not about heroes fighting Nazis per-se. It could be any world conquering type with some super-powered joes at his disposal. Thus the importance of providing the story with a character that embodies what the conflict is about, especially this far in to the story.
Project Superpowers Chapter Two #8: To bring down the mad god Zeus, the heroes that have been at odd purposes combine forces, those that serve the President and through him the Supremacy and those that have set themselves up as bringing down that group and restoring America to the people through creating seeming anarchy. The plan doesn't seem to go very well as characters with their false allegiances are found out or on the cusp of being found out.

There's some great scenes artwise. Salazar's art is steadily improving in quality and clarity in storytelling. I don't know if Ross and Krueger are deliberately aiming for meta-textual commentary, but the revelation by the Green Lama that the heroes of the urn have achieved a near mythic status and possibly may not be able to die could easily be taken as a commentary on the status of the heroes of the 1940s. Due to their public domain status several of them have popped up at various companies and in different incarnations, especially in the last couple of years. Of course other meta-textual concerns pop up across the book such as the pairing of the heroes of Big Shot comics together. It's not a bad idea per se, but no story-logic is given. They have a task to accomplish, some vision to construct a mysterious object that will help defeat Zeus. Which makes a little sense with Marvelo who is a magic hero and Skyman who is a technological/inventive genius. But, the inclusion of the Face doesn't really follow. Likewise we have Lady Satan, the Woman in Red and Masquerade nee Miss Masque are grouped solely because they are women and the use of the color red.1 Or the joining of all the Ace heroes into one group. It's a little cutesy nod to the characters' histories but without providing real story context.
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1 Of course, there is a history of the use of the color of red and women in literature and culture. First, it signaled women of a loose sexual nature. By the thirties, there was a pulp called the Scarlet Adventuress signaling by that time the pairing didn't necessarily mean of a sexual nature, but women who didn't conform to the traditionally gender defined standards, mores and roles.

Friday, November 06, 2009

Fred Gaurdineer

One of the unexpected joys of working on this project about the publisher Centaur was finding in many of the text stories art by Fred Guardineer, often nice big images really showing off his attention to detail and strong illustrative sense.

Guardineer is not a name you hear very often when people talk of the golden-age greats unless it's about the golden-age magician characters. While he worked on almost every type of story for many of the companies of the day, Guardineer made a name for himself on working on magicians. He did art for Zatara at DC, Tor and Merlin at Quality, Marvelo at Columbia, and Mr. Mystic for the Spirit supplement. And, many of them tended to follow Zatara's magic casting at some point by saying words backwards.

It's a shame he doesn't garner more interest. Even with his earliest art, he had a solid command of illustrating, layout and style. Every line or lack of line is deliberate and serves to define a shape, or texture or pattern. Patterns and textures play off of each other. The pic here is of Dan Hastings, a character that hopped from one publication and company to another, specifics changing back and forth. In this case, Dan for some reason is colored as a brunette, most images have him as a blond. It has been re-colored for publication purposes and reasonably accurate, but the real star is Guardineer's linework.

Website:
Yes, my website is down. When yahoo announced it was shutting down its free sites, it had mentioned that the plus account holders would be able to transfer at that date. When I started my site, it was a plus account but apparently had not been for awhile (though I still operated with all the benefits of a plus account). What it means is I have to find a new home or start a new account with an actual domain name.

I had been thinking about changing the name anyway, the Cash Gorman moniker being a bit problematic in that it's not public domain though not like the owners are doing anything with the character right now. Although with recent events of them finally okaying the reprinting of Doc Savage, the Shadow AND the Whisperer and Avenger as well as DC using Doc and others for a pulp-Earth, it's possible that Cash Gorman might just have a small comeback. All the more reason to at least change the name of the site. With the name changed, I also wanted to update the layout and design of the site, including the beginnings of a page devoted to the Quality characters. When I chose the name for my yahoo email address, I didn't really anticipate it expanding into having an identity of its own (or having to explain where the name comes from, a few times explaining that it's not really my name.

But, I've been busy with other projects and just not been able to move on it yet. Although, I had lots of updates of information to transfer. And it means having to re-do all those links too. sigh. Sadly, this means that unless he's moved them elsewhere, some of Jess Nevins' sites are also lost as well as copperage's where the micros came from. double sigh.

Reviews
Abe Sapien: The Haunted Boy: A wonderful one shot story of Abe investigating a simple haunting. Perfect for Halloween, it's a tightly told horror story centering around human pathos and grief. It misses a few beats as the big twist hinges on the writer and artist firmly establishing visible differences between the two boys, so the a-ha moment isn't as strong as it should be. Regardless, it has more of that feel of what the Hellboy books or shows like Buffy/Angel/Supernatural were before continuity and ongoing plots became more important.

Angel vs. Frankenstein: I can understand some people not liking how Byrne's art has changed and developed. I think his figures have lost a bit of that iconic feel, that sense of epic proportions and action to the point that it's jarring when he's working on superheroes. I found this to be true first when he was working on Wonder Woman where all too normal looking everyday characters looked out of place standing next to someone like Wonder Woman or Superman. Yet, when he's working on projects like Angel (and the late Demon series), what's been gained is texture and nuance that are perfect for horror titles or books featuring all too human characters even if they are vampires, psychics and monsters. He knows when detail is important and when the action should take front-stage, a master of storytelling in each panel.

I got so caught up in reading the story, I briefly forgot that it was a book featuring Whedon-verse characters and was a bit upset that the vampires turned to dust immediately when stabbed with a stake but then remembered that's the rules this book has to operate under. The monster is beautifully rendered and characterized, his whole book summed up in a few pages. He's both tragic and horrific in his ruthless nature, a perfect anti-hero to pit against Angel when he was less than sympathetic as well.

If there's any flaw, it's the story has a lot going on for just one issue, would have loved to have seen this paced out into two issues, to really get to know some of the poor citizens that get caught in the battle between the two characters, and to wince at their sudden violent deaths. Maybe we'll see the Frankenstein monster spin off into its own series. Meanwhile, Byrne has in the works a new Angel story, one taking place in the current day.

Astro City: Astra #2: The cover alone has that great feel of a glossy magazine cover ala Omni. To the point, that I didn't at first recognize the two heads kissing. By this point, I guess Brent Anderson must find the book a joy to work on as he's still doing it. I could see some artists getting frustrated, "you want me to draw what?" He must draw the ordinary alongside the cosmic, and make the fantastic look both fantastic and everyday. Which is what the text is going for as well, as Astra is showing her boyfriend other worlds and cosmic goings on and finding that a place populated by aliens from all over with fantastic science, she fits in as being "normal" because different and strange is normal in a sense that it's not in Astro City where the two co-exist in large quantities but still segregated. It is a bittersweet tale about our culture's fascination with celebrities and celebrity news over real news, how we chew up the celebrities and spit them up and the fascination of reality shows and the voyeurism they provide. Busiek continues to provide a mature superhero books with mature storytelling without sacrificing what originally drew so many of us to superheroes to begin with. And, it's still more "all ages" accessible than most of the mainstream superhero books out there.

The Brave and the Bold #28: This has been reviewed online elsewhere and they pretty much all hit the mark in that the comic doesn't. I'll give JMS credit in that he's trying to tell stories with meaning, that are about something. However, he doesn't really know how to do it without preaching, he isn't able to pull it off through metaphor and themes. Part of that is the format of single issue stories doesn't allow him much room to explore thematic elements.

The other part is that once you get past the purty pictures and the surface story, it's just full of bits and pieces that don't make much sense. It's a team-up of the Flash and the Blackhawks in WWII. This is the second appearance for the Blackhawks in this title and nowhere are their planes in evident. Nor are their varied characters identified or explored much. There's no reason for them to be the Blackhawks vs Sgt Rock and Easy Company or even the crew of the Haunted Tank. I'm not caught up on the planes angle, the Blackhawks were more than pilots, they are one of the earliest non-powered costumed teams, providing the template for many that followed. But, their use here doesn't really give them much to do.

Next, the Flash is stranded in the past via a broken leg. We are told that. It keeps him from running at superspeed. However, what it doesn't do is apparently give him any pain, hinder him standing, walking, etc. I've sprained my ankle worse than the Flash's broken leg for all the trouble it gives him. And, why not contact the JSA to send him back to his own time? Of all characters, Barry Allen would know that Green Lantern, Johnny Thunder, Dr. Fate or the Spectre would be able to do so.

Then we have the moralizing part. The Flash sees himself as a symbol that doesn't kill, a superhero must stand for something after. Ignore that the character's last big story before Crisis on Infinite Earths and his recent rebirth was about him killing the Reverse Flash and standing trial. Now, part of the conceit of the genre of superhero fiction is we are willing to cede that heroes with guns never accidentally kill or wound innocent bystanders, that all the fisticuffs and knockouts don't result in accidentally killing or permanently injuring their opponents, etc. However, when you raise this issue as a story point, that the Flash does not want to use a gun to kill enemy soldiers, it draws attention to the incongruity and nonsense that his idea of a better non-lethal solution is a barrage of bricks thrown with super-speed! Seriously? After all, to quote the tv Flash, "it's not guns that kill people, it's these little hard things!"

And, then the Blackhawks are upset that the Flash managed to incapacitate the enemy in a few seconds instead of killing them through a protracted gunfight? Might be different if his waffling or solution took more time and actually put their lives at risk, but it was more efficient than their method AND somehow, miraculously, didn't kill anyone. It makes the Blackhawks just seem needlessly bloodthirsty.

Doom Patrol: Haven't been getting this since the first issue, but judging from pages pasted online and quick perusal at the store, I have to ask has anyone been getting this and enjoying it? Every issue seems designed to make each member of the team thoroughly unlikeable and pathetic as characters and make you long for the days when they were blown up and martyrs. Last issue, Mento and this issue the Chief. It further compounds it by making the dead "New" Doom Patrol with Celsius, Tempest et al as being the more likeable and less issue laden team. AND, they retcon Tempest's powers? The dude is dead and being referenced in a flashback, so WHY? Cannot bother to do a character in character for just a couple of panels? For $3.99 a month, why would anyone bother getting this book?

Justice Society of America #32: The book progresses along its way with little change from the previous issues. As the investigation continues into who betrayed the team, important points are brought up, important enough that it could be argued they should have been addressed earlier. Despite that, there's no real new development or progress, it almost feels like a bit of filler between the beginning and end. Sorta like how in the old movie serials, about 2/3 of the way through the storyline, you have a chapter that just kind of sums up all the pertinent details and storyline to that point. Still no clue as to who half the villains are or what they can do. Likewise, it pains me a bit that we don't really see who many of the JSA really are either. They all come across as superheroes full-time without real outside lives.

A good time to address the previews, in this book is the preview of Batman/Doc Savage. The art looks good. However, the way Batman is blasting away with guns... sure, it's a more pulpish world and Batman originally did use a gun on occasion. However, when that's Batman's first recourse, to go in with guns in each hand blasting, you don't have Batman, you have the Shadow, a character that this world is supposed to already have. Why bother with Batman at all?

Meanwhile, online is a preview of the JSA: All-Stars. Reinforces my plan on not getting it. Didn't care for the art, half the team is who I'd like to see booted anyway, AND the writing in just a few pages has two stupid moments. One, Magog seems surprised to discover his foes are cyborgs to the point that he mistakens them for robots. Of all the JSA, who's the one character that is cybernetic? Magog. Then, Power Girl gives the order for the JSA not to hold back since they aren't humans in suits but cyborgs? Maybe, she doesn't know the definition of the term, that they are still living people? Not like discovering they are undead zombies or something.

Marvels Project #3: A decent issue, following up on several threads introduced. As the story is progressing, the narrative itself is not as strong. This plagued JMS on The Twelve as well, starting off with a strong narrative voice, but the story being told was much bigger than what could be contained or told via that narrative. Thus, the Angel's narrative at times is barely oblique commentary. The scene with the Ferret seems completely incongruous, having little to nothing to do with anything else going on in the book at this point. Maybe, it'll play in later but right now it's just wondering what it was all about other than to be a minor character cameo. Epting's art is a bit of a disappointment there as well. He does a good job at setting up the office and all but his Ferret pretty much just looks like the Angel.

The Angel himself comes off as being thuggish, his method of investigating being hitting people til they talk as opposed to doing some detective work. It seems a bit contrary to the way he's been portrayed up to this point as someone extremely capable and smart. There's a couple of leaps in storytelling logic as well. The Angel seems to take the death of the Phantom Bullet very personally. He's never met the man in either identity, no reason the two even really knew of each other this early in their careers, yet he calls him "comrade". And, while I can see investigating the guy's death and his most recent cases, is there anything to indicate that he wasn't just killed while stopping a mugging or commission of some other crime, that it was an intentional murder? But, the Angel in his questioning isn't asking who killed the Phantom Bullet, who's been taking credit or talking about it, but about who would WANT to kill him, which implies that the killing was a planned and intentional act and not a spur of the moment opportunity. None of it read right, it comes off as being the easiest way to get from point A to point C, without spending the pages of actual writing it would take to do it logically.

Project Superpowers: Chapter Two #4: The storyline is moving along and a hero seemingly falls. After the big reveal of last issue, nothing concerning it is touched on other than it seems as if the Supremacy has ways to get inside information with each group. Makes you wonder how Tim "healed" his face after the rather sizable cut that left him noticeably a fake.

Project Superpowers: Meet the Bad Guys... Dagon #3: This issue is pretty much undercut by the previous one. Here, Samson is alive and well and there's a lot of talk about him suffering a crisis of faith and the villain played up as a rather personal threat, only to have Chapter Two render it all kind of moot. Again, there's the usual feel of a Casey script that seems to indicate that he thinks readers can read his mind and thus he can leave out all sorts of background, motivations and relevant information that would actually give his story any meat and help it make some kind of sense. The villain looks cool, and who thought we'd see Hydroman as a serious hero this day and age (only he's called Hydro these days). Otherwise, there's a lot of talk as if something is going on, but it's all sound and fury.

The Torch #3 of 8: Toro finally breaks out of his funk and fights back, we see a bit of Jim Hammond inside the revived Human Torch and the Thinker exits stage left. The story is still very linear and it makes you wonder just how it's going to be more than 4 issues, what are the rest of the issues going to be about? Still, an enjoyable romp.

Witchfinder #5 of 5: In the end, the book falls in the category of many of the Hellboy minis, best to be savored as a trade and read in one sitting. I found myself picking it up and really not recalling many of the details and characters and by the time I remembered, the story and the book was done. It is better than the modern BPRD books have been in having that gothic feel of dread and horror with unholy beasts, magic, mystical objects and secret brotherhoods though. A good creepy book for cold dark stormy nights.

Friday, May 01, 2009

Supermen! and Impact redux?


I lambaste quite a few comics from the current wave so I think I should also mention a few that seem to hit the right spots for me. Or, at least closer to the mark.

Such as John Byrne's Angel: Blood in the Trenches. Wasn't too long ago that based on a movie we saw that kinda missed the mark, I mentioned to my brother that a vampire story set during WWI in the trenches of No Man's Land could be a very interesting tale. It could even be done from the enemy's perspective. Turns out that Byrne seemed to be thinking along the same wavelengths and we get a comic set in the Buffy-verse of what the long-lived Angel was up to during the days of WWI. There are a few other nods to the continuity such as the inclusion of one of Wesley's ancestors and a demon that had appeared on television.

Byrne's art style has changed over the years. His line is more organic, his people more individualistic and natural. He's also loosened up the lines in some of the comics to make way for the more elaborate colorings of the day. Strangely enough, this has lead me to being not really as satisfied with his superhero work as the characters look more like caricatures, not as solid and iconic but strangely more stiff looking.

However, it works perfectly here. Shot directly from the pencils, there's detail and texture and line variety and capturing the grittiness of war as well as your 70's Kubert tales. The b/w quality is works wonderfully, showing off what his pencils and line can really do. Not exactly pleased with the idea of coloring the blood though, maybe if it was a deeper, darker red. Otherwise, I'd love to have the book all in b/w and drop the price on the cover (printing in color is a huge expense). Likewise, Byrne is suited well for telling horror stories such as this, perfectly at home with the macabre and bizarre.

Star Trek: Crew is also interesting. Each issue is a done-in-one tale much as his Assignment: Earth mini. The art doesn't work as well for me here, but he does manage to remain faithful to the general look and style of the original Star Trek series without actually looking anachronistic.

Sometimes books are so long between issues and series, that I forget it's even on my pull list. Thus, I am surprised when it appears in my bag. Such is the case of the usually excellent Black Coat which came out with a one-shot. It tries to promote itself on the basis of being only $2 and yet in color, but that's a bit wasted on me since it was in my bag automatically. But, it's an enjoyable series of a masked hero during the Revolutionary War where the war was a little stranger than you might realize.

Marvel's 70th Anniversary books are a bit of hit and miss. A definite hit was Sub-Mariner Comics. The two main stories set in the days of WWII are enjoyable and better written and drawn than almost all of Marvel's other books. Roy Thomas manages to actually tell a tale that doesn't get bogged down in meta-continuity while Mark Schultz is the one that gives us a little nod to a classic comic strip and the creator behind it as we meet an aviatrix by the name of Jenny Keaton (Flying Jenny by Russell Keaton). The artwork on that story by the ever wonderful Al Williamson who really should be doing more, even if it's just small stories like this. The only thing to mar it really is the reprint of Namor's origin. Couldn't we have gotten a story that hadn't been reprinted a dozen times already? Heck, 90% of it was a reprint when it first appeared in Marvel Comics #1.

For those fans of golden-age comics or whose interest might have been piqued by Dynamite's Project: Superpowers, Fantagraphics has published Supermen! The book looks at various heroes that came out between 1936 (Dr. Mystic) thru 1941. Heroes from various companies including Silver Streak, Daredevil vs. Claw, Blue Bolt, the Face, Skyman, the Flame, the Clock, Rex Dexter, the Comet, Stardust, Fantomah, among others with creators ranging from Shuster and Siegel, Simon & Kirby, Will Everett, Jack Cole, Lou Fine, Fletcher Hanks.

It isn't too surprising that there are no Timely or National/American (DC) characters, but with the inclusion of the Comet from MLJ, have to wonder why not an early Fawcett character or Quality. Standard is also completely ignored which seems very strange. Meanwhile the Centaur entries are among the least notable of characters available. Seriously, TWO stories of Dirk the Demon as opposed to Amazing Man by Everett, Iron Skull by Burgos and other luminaries as the Ferret, Fantom of the Fair, the Arrow, the Shark, etc? There's no Ace, Holyoke, Dell, Harvey, Hillman or Prize Publications either. Standard just struck me as being obvious because of the company's sheer size and variety of output compared to Columbia which is more than well represented.

Also notably missing are the patriotic heroes other than Skyman. Especially true if you read the notes delineating the history behind the characters and creators of each story, giving a nice progression of the history of the time. However, the way it ends talking about how the War would change things is more than a little misleading. Most of the super-patriots debuted BEFORE Pearl Harbor and many were fighting Nazi stand-ins and defending the Chinese from the Japanese (which makes for interesting reading when you move from the days of WWII to the Red Menace days half a decade later).

The other mis-step is the foreward which is just wasted space, not really talking about the book, the characters or time other than to say that it wasn't all pure and pearly white as our reminisces of any "golden-age" tend to make them.

Other than that, just ignore what's not there and enjoy it for what is: some great reprints in full color of some of the enjoyable heroes of the day.

Impact redux?

Sometime ago it was announced that the Archie heroes were being folded into the DCU continuity, in the pages of The Brave and the Bold written by J. Michael Straczynski. There have been a few snags and changes along the way. As B& B is an anthology series, don't really know why he felt that he couldn't really do it proper there and instead it is announced as a mini titled Red Circle. More details are found at an interview at Newsarama.

See, my problem is, while the structure of the mini sounds nice, these aren't the original Archie characters anymore than Impact was or the Heroes Reborn was really the Marvel characters. These are all NEW characters using the names of the originals and a bit of their modus operandi but nothing else. It might as well be a new take on Minute Man or Steel the Indestructible Man as the Shield. It's like not drawing any distinction between the Silver Age Hawkman and the Golden-Age Hawkman. Looks mostly the same, has the same name and alter ego, must be the same character. At least Simon & Kirby obviously created a whole new character with their Shield and not claim they were just updating the original charachters.


They start with the Hangman whose original story is dependent on another hero debuting first, the Comet. Take WWII out of the Shield, you lose a big part of what makes the character significant, his context. He was the first of the super-patriot super heroes, now he's just a copycat. Why go through the trouble of getting the rights when you're obviously not interested in what makes them great characters, their actual stories and history? All that richness and texture that could be brought in, completely gone with a writer's pen.